Expansion Update & Screenshots

Greetings space warriors!

The Infinite Black will host a large PvP and Invasion Hunting event all weekend starting this Friday night in the original game! Check it out!


This is a user interface screenshot taken from the Expansion client on a live server. There's still a ton of work to do, but we wanted to give a progress update and explain some of the finer details. A lot of effort has been put into making the user interface more attractive and less confusing. We've also added many new and unannounced features.

Resource Trading
Notice the "Buy / Sell" information on Planet Earth and Garrison Alpha? All defense units (Planets, Garrisons, Outposts, Shipyards) host a resource exchange. This might allow you to pick up a shipment of Organics from Earth and sell it for a profit several hops away! Corporations can set buy and sell prices on their own units, which will help them turn a profit, or collect resources for crafting and leveling up defenses.

And yes, you filthy pirates.. You can blow up a defense unit to loot some of it's resources!

The last two weeks have been spent working heavily on the resource exchange. We'll have more to show later, including marketplace and trade interfaces that make it all function, but that's it for now.

Shields and Batteries
In addition to their armored hulls, all combat units now have a shield which absorbs incoming damage, but cannot be repaired. It will recharge automatically after you exit combat, and can be boosted with the new Shield equipment item that is similar to Armor items.

Every unit also has a Battery that supplies power to the weapon systems. All units can now equip multiple weapons, and each weapon pulls from the battery based on it's attack speed. You can increase your battery capacity and it's recharge rate with the new Battery items, allowing you to support larger and more weapons.

Some weapons allow you to bypass shields with the new Shield Penetration stat, and drain an enemy's battery with the new Battery Drain Chance stat.

Streamlined Chat Interface
A chat bar in the bottom left now overlays the main HUD, allowing you to quickly chat without the original client's bulky full-screen chat window. Click the "Max" button to open up the full-screen interface.

All items, ships, star maps, players, corporations, and defense squads can be linked in chat. You can select the text of a linked object to inspect it -- For example, you can link your awesome weapon in market chat and everyone else can click on the text to bring up the item's details.

In the above screenshot, you could click on [goodboi] to inspect that player, or [goodboi's Shuttle III] to inspect his shuttle, or [Pirate Devastator II] to inspect the pirate devastator's stats.

New Stats and Technology


In the above screenshot we're inspecting an alien Wyrd Frigate-Class ship. There's a lot of new information and features crammed into this dialog that we'll get into with future updates.

The SHIP BONUS and ITEM BONUS information on the left shows some of the new technology system. There's now over 120 technologies players can discover that come from a variety of sources such as corporation research, planetary defense bonuses, ship technology bonuses, captured artifacts, and equipment items.

Skill Points


Ships, Defense Units, Players and Corporations now all have their own experience, leveling, and skill point system. When you kill an enemy your ship earns XP, your player captain earns XP, and your corporation earns XP. Leveling these up unlocks skill points that can be invested for bonuses, such as those in the above screenshot.

These bonuses all stack -- Your ship will gain the benefits of your player and corporation skills, as well as it's own.

Remember to drop by the original game this weekend for a large-scale PvP event, invasion hunting bonuses and more!

From Kickstarter: https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/posts/2277221

wonder if ill be ble to find my key in my email when the game comes out

Tibx is a myth

I have faith in Ozy yeah ok it may have took longer than expected but he knows what this game means to us it will be made when its ready.

And please put the most emphasis on advertising, there's not much rewards to reap from putting so much effort into the project if you dont get enough people to play when it comes out.
Would hate to see this go down like Rings of Night and Dire..
Gl SB team. :)

It's still not here? I can't remember now when it was meant to be first in beta - two years ago?

Oh my, I thought there'd be progress by now.

In my oppinion it seems like your over complicating it... like out going and incoming damage percentages. I feel that the old system for that worked out really well... and we are a year and a half last due date. I understand that it takes time to make a good game... and not rush it... but if im not mistaken there have been people who have offered to help and you have turned them away. In my oppinion i think its time to take them up on that offer.. like we love the game.. but your lossing players... everyone is getting irritated with this tib-x. Just get it to a point where its playable and send it out... do monthly or weekly updates from there for better graphics and the likes

The 2018 numbers really tell the story - you only needed 1 Garrison kill to make the "Top 25 clans for the year" list. The only players who don't think this game is dead are in an echo chamber. If this game population were a society, it would be more inbred than the American south and the British royal line combined. Games don't get much more dead than this.
From the Kickstarter page, July 2017:
"Our lead developer is intimately familiar with every aspect of the game's code and will be very efficient with implementation. We expect a playable internal prototype by the time this Kickstarter ends, with a closed alpha test several weeks later.
Our artists have decades of experience in video game development, and are already creating the new content.
The risks are minimal assuming funding goals are met. We have a fixed cost schedule, time-tested development patterns, and a proven history of exceptional product delivery."

The goal was $75000. More than $98000 was raised. And none of the players have anything to show for it.
I really just check in every couple months to see if Spellbook's website still has a URL at this point.

The game actually feels more alive then it has in some time. It has cooled down enough that farmers can farm and PvP people can still PvP.
Of course this is all because the population has plummeted but for the most part it seems just the negative asshats that drove the game to where it is are gone.
we're at "The Infinite Black: A New Hope" stage.
Now as long as some random shit happens to the game its still got a chance.
Fire this up for a week.
If you bring any more than 3 of any special to a bust when you trigger garrison it either does a waa effect and blast you all over map or it drops you out of sector with a 2 minute timer.
Then make Novas not chain on gb and have a chance to misfire (you did this once before)