All things silver

Does anyone think that the silver packages to purchase don't reflect the in game costs in the slightest? The largest pack is 100k silvers for $75, gives some silvers to repair or 33 rolls for a good fighter with very low odds, I hear heroic is 1/110 or something so you'd have to be very lucky.
So 1m silvers would be $750
10m would be $7500
50m would be $37,500
The guild hall upgrades, 50m for a casino, that's $37,500 in silvers, really? 10m for some buildings and many others similar.
So I wanted to ask is this intentional? To give longevity to an individuals journey to end game, or is there to be changes to in game costs or silver packages for purchase.

I absolutely do not expect or intend for anyone to build Guild Halls with Silver orders. Finishing your Guild Hall is supposed to be a long-term group effort of 10 to 50 people over the course of years. It's something players can be proud of with a lasting impact on the game.
The economy is still being balanced, and many things that generate Silvers for you aren't finished yet, so I hope people will reserve judgement. I want all critical systems to be accessible without any purchase.
Side note: Casinos are expensive because they generate revenue for your Guild. They eventually will contain mini-games, with the Guild acting as the house.

Thanks for the response, kind of relieving not to have to keep up with spenders, it's a game for gamers, good stuff.

I spent $10 and honestly felt pretty cheated, it got me 3 fighters and that was it. I don't want there to be a p2w wall but you have to pay to unlock most of the content so I basically paid 10 dollars to play >.>

wallsh
I spent $10 and honestly felt pretty cheated, it got me 3 fighters and that was it. I don't want there to be a p2w wall but you have to pay to unlock most of the content so I basically paid 10 dollars to play >.>


Hmm, I guess I'm confused about two things and maybe you can help me improve the game:
1) Was the price of fighters not correctly communicated before the purchase? What made their price surprising after the purchase?
2) What content do you feel required making a purchase? Buying fighters is not behind a paywall -- It is done with in-game Silvers you earn from battles, and is very inexpensive compared to what an average player earns in an hour. Some players sell fighters on the market as low as 200 Silvers, which is one or two battles.

you cannot trade with players open treasure boxes as a f2p guy which is a pretty big wall, I have no problem paying for a game I like but when you have to pay to use basic gameplay mechanics it's a huge turn off.
I don't blame you guys, I am an adult and take responsibility for any purchases I do but honestly when you spend 10 dollars on a game like this and you get such little back it stings pretty good.
so to clean this up in direct response:
1) when I was playing a few days ago I could not see the fighter prices (I asked in chat and they told me so that's not an issue) I was just surprised that I had toi pay to unlock the basic game honestly, and that $10 bought 3 fighters.
2) I get what you are saying about the being able to buy some fighters with people (200 silver from 2 battles isn't how much you make from my experience) but limiting a persons ability to play until they buy is frustrating. I understand premium only for making a guild and etc but trading and doing treasure maps? (which is pretty much the only way to make decent silver early) That is a turn off, I understand you guys are planning on changing the game around and eventually allowing people to pay in silver to be premium which is great! (assuming that's true I didn't see that from a developer)
I 100% understand the need to make money from your work and not wanting bots to take over and ruin the game (which they have done to so many) but even a $5 option or some less game play limiting features would be great. I really like this game, I like that you guys listen and respond to feedback and I love that you are looking towards a rewarding PvP experience. I have been following you guys ever since I saw you on steam ( was sad to see the release delayed but that's ok better than rushed!) and when I saw the post that your game was live I jumped right in.
TL;DR: you have to pay to unlock basic gameplay features which is frustrating, and $10 on a (in its current state and no offence intended!!) limited game buys you almost nothing.
Thanks for your time and I hope none of this is taken the wrong way or as an insult to you or the hard work you guys are doing!

wallsh
you cannot trade with players open treasure boxes as a f2p guy which is a pretty big wall, I have no problem paying for a game I like but when you have to pay to use basic gameplay mechanics it's a huge turn off.
I don't blame you guys, I am an adult and take responsibility for any purchases I do but honestly when you spend 10 dollars on a game like this and you get such little back it stings pretty good.
so to clean this up in direct response:
1) when I was playing a few days ago I could not see the fighter prices (I asked in chat and they told me so that's not an issue) I was just surprised that I had toi pay to unlock the basic game honestly, and that $10 bought 3 fighters.
2) I get what you are saying about the being able to buy some fighters with people (200 silver from 2 battles isn't how much you make from my experience) but limiting a persons ability to play until they buy is frustrating. I understand premium only for making a guild and etc but trading and doing treasure maps? (which is pretty much the only way to make decent silver early) That is a turn off, I understand you guys are planning on changing the game around and eventually allowing people to pay in silver to be premium which is great! (assuming that's true I didn't see that from a developer)
I 100% understand the need to make money from your work and not wanting bots to take over and ruin the game (which they have done to so many) but even a $5 option or some less game play limiting features would be great. I really like this game, I like that you guys listen and respond to feedback and I love that you are looking towards a rewarding PvP experience. I have been following you guys ever since I saw you on steam ( was sad to see the release delayed but that's ok better than rushed!) and when I saw the post that your game was live I jumped right in.
TL;DR: you have to pay to unlock basic gameplay features which is frustrating, and $10 on a (in its current state and no offence intended!!) limited game buys you almost nothing.
Thanks for your time and I hope none of this is taken the wrong way or as an insult to you or the hard work you guys are doing!


The paywall got removed in yesterdays update. it wasn't meant to be a paywall, but it was the only solution to a specific problem. He found another solution, and has changed it now. The features are no longer locked.

I know but this was prior, and I even said I understood why they did it :)

My thoughts on improvements (May not apply to everyone, but I think its also an issue):
In all honesty, I don't think the game clearly describes what you are locked from and what you are not. I've heard a few complaints while being online about not being able to do anything because of them being locked. Once a veteran player explains it, they are still not too sure. I think on of the issues causing this is:
1) You are shoving an unlock window directly into the players face before he has a chance to play. The player has no clue what those unlocks are and how they affect gameplay. All he knows is that the game is asking for money before he even plays, and there is a list of things he needs to pay for to unlock. This gives the player the feeling that there is a pay wall.
2) I would remove the "Upgrade Your Account" pop-up at log-in. Let the player experience the game first and discover what he can and cannot do. Many players will not even discover what they can't do in the first play session. Keep the "Upgrade Your Account" pop-ups for when a player try's to do something that is locked.
3) After X amount of time or battles, then have the "Upgrade Your Account" pop up. You could also include it at the log out screen like the old Demo's and Shareware games did. Did you enjoy the game? Upgrade Your Account!.
4) The description for the "Upgrade Your Account" is fairly easy to understand if you have played the game for awhile. But for a new player, I think it is confusing and not very descriptive, "...And much more!" This may lead to the whole thinking there is a pay wall belief. You need to really refine what it says to the player, and be descriptive. Maybe even have it be a link where you can set up a webpage with a full and precise description of what an upgraded account does.
5) The "Upgrade Your Account" pop-up only shows a silver option, doesn't explain that you can unlock with money also now, for players that want to go that route (Kinda opposite of the topic, but wanted to add it).

Langor
My thoughts on improvements (May not apply to everyone, but I think its also an issue):
In all honesty, I don't think the game clearly describes what you are locked from and what you are not. I've heard a few complaints while being online about not being able to do anything because of them being locked. Once a veteran player explains it, they are still not too sure. I think on of the issues causing this is:
1) You are shoving an unlock window directly into the players face before he has a chance to play. The player has no clue what those unlocks are and how they affect gameplay. All he knows is that the game is asking for money before he even plays, and there is a list of things he needs to pay for to unlock. This gives the player the feeling that there is a pay wall.
2) I would remove the "Upgrade Your Account" pop-up at log-in. Let the player experience the game first and discover what he can and cannot do. Many players will not even discover what they can't do in the first play session. Keep the "Upgrade Your Account" pop-ups for when a player try's to do something that is locked.
3) After X amount of time or battles, then have the "Upgrade Your Account" pop up. You could also include it at the log out screen like the old Demo's and Shareware games did. Did you enjoy the game? Upgrade Your Account!.
4) The description for the "Upgrade Your Account" is fairly easy to understand if you have played the game for awhile. But for a new player, I think it is confusing and not very descriptive, "...And much more!" This may lead to the thinking of the whole pay wall belief. You need to really refine what it says to the player, and be descriptive. Maybe even have it be a link where you can set up a webpage with a full and precise description of what an upgraded account does.
5) The "Upgrade Your Account" pop-up only shows a silver option, doesn't explain that you can unlock with money also now, for players that want to go that route (Kinda opposite of the topic, but wanted to add it).


You literally described my game experience to a T, after winning a fight I got a rare item and I went to try and sell it and got the "premium" message and I almost closed the game right there and then. Literally the only reason I kept playing was because I had been following this the second I saw it was coming on steam. I wasn't going to spend cash on it but I have been anxiously waiting to play it for a while so I just dove in.
I know the guy before you said the premium thing is gone which is great! But it was a very negative experience.