Archer / Mage Leader, Deity

Archer / mage leader can volley over obstacles without penalty. They also can use offhand weapon without penalty. This changes them greatly to any other archer or mage. Their defenses are but high as well as HP and DPS. Damage per second of archer leaders is equal or almost equal to meele leaders and mage's even higher against most classes due to negative magic. But they have their range! Therefore, deity or leader archer / mage are most feared and I am convinced it needs balancing.

Solutions:

1. decrease power of ranged deities / leaders by bringing them minor but real nerf to aim / magic
2. increase the power of meele deities / leaders by giving them ability to hit targets two tiles away or something similar
3. suggest!?
4. let it be a challenge?

Perhaps group play(non PvP) should give a stat boost. Give emphasis on teaming up to take down tough leaders/deities.

I like tactic combat when I play myself many minions. If I played less than 4 groups, I would get bored.