I'm looking forward to the new PvP mechanics. Just a note to say that what Ozy mentioned in server chat yesterday (?) seems to be something different/additional to that which is listed in the guild raids thread on this forum, so this is a plea that whatever the changes, please make sure they are listed somewhere very clearly and unambiguously. The executive summary proved in the launch patch notes isn't usually detailed enough.
A second point, which I expect to get thumbed down, but what the hell, is this: as well as there being little to gain from PvP as it stands, I think people are also reluctant to PvP because loss in even the most finely-balanced fight, whether by luck or skill, will result in the deaths of all your fighters and damage to all your gear. Previously there was a system whereby hitting exit paralysed your fighters for 20 (30?) turns, giving enemy a chance to hit them and certainly kill one if they focussed on it. This would give you a chance to get one or more fighters out if it was going badly. Perhaps this, or some variant, can only be offered once one fighter has been killed, or there is some other way of guaranteeing one fighter loss, I certainly don't want this to be exploited, but at the moment people either don't want to PvP or don't want to wear their best gear to PvP because every single item will get dura loss if you lose.