invasion drops

oh yeah...and consider an entire invasion like its just 1 npc...how many npc do you have to kill to get a uc drop or a rare...

Ok so... roll this ...roll that... chance of this..that... Garbage! ! My point in this post was that if a corp or corps team up and fleet an invasion...especially in the higher Uni's (like 4+)...the reward for defeating the Hive, Stronghold, World should be greater than that average NPC kill; meaning AT LEAST an Uncommon or higher Drop every time...otherwise the invasions are just a nuisance and not worth the time or effort put in to kill them.

I feel that getting unc+ every time would impact and devalue rift items. If you are running inv as a corp and happen to have newer players in your stack it would benefit you to do the lower level inv as you will be able to do several thus increasing your chances at loot and get your younglings inv experience and the thrill of getting some rarer drops.
Don't forget a level 35 player will still get drops from weak pirate or wyrd bosses