The Infinite Black Unity Client v1.5

Greetings,
I'm starting another pass on the TIB Unity client and wanted to do a quick poll to see what issues are a priority to address. The big one that I know about is attack event lag which will be fixed in the next release. I have scattered email's and forum posts reporting other issues or features you would like to see but I want to make sure I hit any game breaking or play-ability issues before trying to work anything new in.

The two main goals of this release are:
1) Fix attack event lag
2) Steam release with Steam Achievement integration

If you have any Unity Client related issues that you would like to see addressed please list them in this thread. It would also help me out a lot if you could give some indication of how critical the issue / fix that you are reporting is to gameplay.

Thanks,
Orian

08/15/2016 orian

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The Spellcast

Developer Posts

“The game population is 12% higher this week than last week, because I've been working on marketing. I read every post, I respond to every email, and I work on TIB 3 to 4 hours a day. Most of what I do recently is back-end, network, hardware, or infrastructure that isn't obvious to players, but is critical to the game functioning. I am very cautious about making big changes to TIB anymore. Every time I do, it is met with outrage and anger -- Even when the change is entirely positive and benefits everyone. The community has made it clear that I should not fix what isn't broken, and I'm listening to that. I would *love* to make big sweeping changes to TIB. I have hundreds of awesome concepts that I'm terrified of trying, because of how angry people get about any change at all... So, it'll happen, but it's going to be slow and gradual over months or years to not rock the boat. As far as "the game is dead"... You realize I've been hearing that for 6 years? Literally from the first week people were telling me the game is dead. I'm still here, and so is my game, where we'll both be probably until I'm dead.”

03/20/2017