Garrison :STRIKE!

New feature now live!

The :STRIKE command calls in a powerful multi-sector attack from a deployed corporation Garrison!

- RULES SUBJECT TO CHANGE AT ANY TIME! SYSTEM IS IN TESTING! -

Corporations have 1 Strike per day for every two Garrison Ranks over 10 (5 Strikes at Rank XX).

When a Garrison is destroyed, the Corporation that gets the killing shot steals 1 Strike from the enemy Corporation.

Strike counts reset at the same time as Nanorepair, so you cannot stack them. Use it or lose it!

Available to SuperOfficers and Leaders

Chat command format is ":STRIKE [X Loc] [Y Loc] [N or R]" where N = Normal Space, R = The Rift
Example to attack Sector 42/36 in Normal Space -- :STRIKE 42 36 N

You may also use ":STRIKE L" to target your current location.

Strike counts down for 8 seconds, and displays on the map.

Players within 2 hops are notified of the impending strike:
"GARRISON STRIKE IN 3 SECONDS! [33 / 42] - NORTH!"

Enemy players caught in the strike suffer damage and are stunned.

Enemies cannot be killed directly by the strike, but are left extremely vulnerable, depending on how close it was.

Strikes during Garrison Engagements will have special rules to maintain game balance.

12/11/2016 Ozymandias

CONNECT:

The Spellcast

Developer Posts

“As I said: There has been no change. I have no reason to tell you something other than the truth. If it were changed, I would put it in the patch notes, edit the wiki, and tell you about it. There is no conspiracy or mystery for you to solve. It is the EXACT SAME FORMULA that has been executing for the last 3.5 years. I just verified this in source code control. There is no "if player is LightSide, do this, else do that" in the code, and the laws of physics are not warping around you to generate different results from anyone else. Random is random, and no dice roll effects any other dice roll. Please see this article for more information on the Gambler's Fallacy: ...the mistaken belief that, if something happens more frequently than normal during some period, it will happen less frequently in the future, or that, if something happens less frequently than normal during some period, it will happen more frequently in the future... https://en.wikipedia.org/wiki/Gambler's_fallacy”

02/14/2017