Annual PVP Stats (Links)

The 2016 Stats are now available!

Annual PVP Reports and Stats (Links)

2014 Stats

Red Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3455&p=0#_3455
Blue Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3456&p=0#_3456
Green Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3457&p=0#_3457
Grey Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3458&p=0#_3458
Top 100s (All Servers) : https://www.spellbook.com/forum/?cat=2&scat=9&tid=3459&p=1#36280_3459

2015 Stats

Red Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=2341&p=1#24522_2341
Blue Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=2340&p=1#24521_2340
Green Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=2338&p=1#24519_2338
Grey Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=2342&p=1#24523_2342
Top 100s (All Servers) : https://www.spellbook.com/forum/?cat=2&scat=9&tid=2343&p=1#33779_2343

2016 Stats

January 1 - ~May 15
Red Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3447&p=1#36267_3447
Blue Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3448&p=1#36268_3448
Green Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3449&p=1#36269_3449
Grey Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3450&p=1#36270_3450

~May 15 - December 31
Unity Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3452&p=1#36272_3452
Gold Server: https://www.spellbook.com/forum/?cat=2&scat=9&tid=3451&p=1#36271_3451

Top 100s (All Servers) : https://www.spellbook.com/forum/?cat=2&scat=9&tid=3453&p=1#36273_3453

02/02/2017 Amcilla

CONNECT:

The Spellcast

Developer Posts

“In the expansion I'd like to get rid of the idea that you only have exactly one ship of each type, and that they're locked to your account. Instead you would have a Ship Garage where you keep many ships parked, each with their own gear sets and experience points. For example, you could have a Level 200 Terminus, a Level 50 Terminus, and a Level 90 Flagship. Each would have their own gear inventory. You could sell these ships to other players in the same way you sell items. (Instead of the :UNLOCK command) This would be a step towards the multi-ship concept where multi-boxing is built into the game, and allow players to assign ships to defend Garrisons. Additionally, ships would have a point investment system where you pick level bonuses and gear specialization. So instead of all ships getting X% stat bonus every level, players would decide where to invest level-up points, such as putting your first 10 points into Critical Damage. You would also unlock more advanced gear (such as "Beam Weapon Specialization") for that ship, allowing it to use higher rarity beam weapons and/or giving it a bonus with beam weapons. Any feedback is welcome.”

23h 43m

“Just throwing this out there for feedback -- I proposed removing the current engagement system. It's clunky, confusing for new players, and pretty much impossible to balance. I'd like to hear alternative ideas that we can experiment with during the expansion alpha/beta. Concept 1 In Rings of Night we let players equip guns and armor to their Garrison, with the Garrison Rank controlling how many EquipPoints could be used. We could try something similar. Possibly keeping the same Engagement framework (12 attackers, X amount of time to defeat, etc) but letting Corps customize their defenses more? Could also equip gear to Defense Platforms. Concept 2 We could let players park ships at the garrison similar to Offline Defenders, and they would deploy under AI control when attacked. (With little or no durability loss for death) This could also give smaller ships a use -- Defense could have slots for specific ship classes so, for example, you'd have 3 Frigate slots to populate with offline defenders. The problem with the current system is that it will never be balanced because it doesn't change with the metagame and new strategies. Letting players use their gear in defense changes that.”

06/26/2017