New Feature: Strike Groups!

The Infinite Black: Expansion will include a Strike Group feature in Fleet vs Fleet combat that gives new players and smaller corporations additional tools for defensive participation.

Strike Groups are a team of ships assigned to defend Alliance Planets, Corporate Garrisons, and the new Corporate Outpost installation. Each strike group is composed of 4 ships (Small, Medium, Large, Huge) giving new players with smaller ships more value in the corporation.

Improved enemy AI code controls the Strike Group with advanced fleet strategies, using mechanics like Grapple, Technician repairs, and focus-fire. You do not need to be online when attacked -- Your strike group will automatically defend and earn valuable PvP rewards!

There can be several Strike Groups assigned to defense, and they will only deploy as needed based on the number of attackers. Garrisons, Planets, and Outposts cannot be attacked until their Strike Group reserves are depleted. This allows smaller corporations and alliances to survive without always keeping members online for defense, and creates a new event for everyone to enjoy!


(Information from Kickstarter Updates)
https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/

07/14/2017 Ozymandias

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The Spellcast

Developer Posts

“Alliances in The Infinite Black provide a framework for many corporations to work together, but we've always felt they could play a larger part in game mechanics. The Expansion will have new Alliance features with technology and research trees. Not only will players terraform a planet, but they also can pick the planet's class, which grants benefits to the entire Alliance. Selecting an Ice World, for example, will give everyone in the Alliance a bonus to Stunning attacks. Primordial Worlds give a bonus to XP gains, Fertile Worlds benefit resource gathering, and so on. Players will still terraform their planets as the do now, but each rank earns a Research Point they may invest into ship construction technology. Alliance members will be able to deploy shipyards to build any ship unlocked at the planet -- With over 70 new ship classes, Alliances will need to decide what technology they specialize in, weighing each option against their needs and the technology unlocked by their enemies. Very early in the history of the game, players transported colonists from Earth to their planet. Colonists represented the "health" of the Planet, which was destroyed when all colonists were killed. During beta testing we're going to experiment with bringing colonists back! Instead of paying Credits to deploy a planet, Alliances would transport Colonists from a nearby Homeworld. Colonists would be treated like other resources such as Organics and Metals -- They could be traded and sold to Outposts, or deposited on installations like Garrisons and Planets. This would add a new facet of logistics gameplay, where large transport ships and space traders can once again play an important role in the game. From the kickstarter updates: https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/posts/1947957”

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