Alliance Technology

Alliances in The Infinite Black provide a framework for many corporations to work together, but we've always felt they could play a larger part in game mechanics.

The Expansion will have new Alliance features with technology and research trees. Not only will players terraform a planet, but they also can pick the planet's class, which grants benefits to the entire Alliance.

Selecting an Ice World, for example, will give everyone in the Alliance a bonus to Stunning attacks. Primordial Worlds give a bonus to XP gains, Fertile Worlds benefit resource gathering, and so on.

Players will still terraform their planets as the do now, but each rank earns a Research Point they may invest into ship construction technology. Alliance members will be able to deploy shipyards to build any ship unlocked at the planet -- With over 70 new ship classes, Alliances will need to decide what technology they specialize in, weighing each option against their needs and the technology unlocked by their enemies.

Very early in the history of the game, players transported colonists from Earth to their planet. Colonists represented the "health" of the Planet, which was destroyed when all colonists were killed. During beta testing we're going to experiment with bringing colonists back! Instead of paying Credits to deploy a planet, Alliances would transport Colonists from a nearby Homeworld. Colonists would be treated like other resources such as Organics and Metals -- They could be traded and sold to Outposts, or deposited on installations like Garrisons and Planets. This would add a new facet of logistics gameplay, where large transport ships and space traders can once again play an important role in the game.


From the kickstarter updates:
https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/posts/1947957

07/27/2017 Ozymandias

CONNECT:

The Spellcast

Developer Posts

“Steam Marketplace I ended up working on the Steam marketplace all week. Steam's interfaces are from the 1990s and very poorly documented. I basically have to make a request, blindly parse what comes back, and fix bug after bug until it magically works. It's going well now, however. I can pull down Steam players, their stats, achievements, and item inventories, then add/remove items, verify ownership, etc. The next step will be figuring out how to link Spellbook accounts with Steam accounts. This gets more complex since a lot of people don't use Steam, or might share accounts. There will probably have to be a special "Move Item to Steam Marketplace" system, where the item is removed from your in-game inventory so it can't be traded or sold in the middle of a Steam transaction. Either that, or the Steam Marketplace transactions could all be done in-game through a new auction interface. I think it's worth the effort because players obviously want a way to buy and sell items for real money. This lets them do it safely with a real market exchange. Rings of Night I've always liked RON more than TIB. It solved many mechanical problems, is more casual friendly, and I think has more challenges. Capitalism disagrees with me, however. There's 100x more players in TIB than RON. We'll be investigating the idea of merging RON with TIB-X after the expansion has a playable beta available. Many of the changes in TIB-X are inspired by RON, such as the resource economy, and more difficult NPC challenges. Unannounced Cthulhu VR MMO Steampunk tesla-coil sniper rifles kick ass.”

09/21/2018

“Heroes of Dire The free-to-play version of Dire doesn't generate enough revenue to pay for itself. There's not much reason to spend money on it because everything is acquired fairly easily, and the original difficulty was nerfed in an attempt to be more "casual". We're going to revamp and republish the game under the name Heroes of Dire Ascension. It will be stripped of all micro-transactions and any "free to play" style mechanics. Difficulty will be increased to make the experience more meaningful, but also loot and quest drops will be increased to make winning more rewarding. PvP mechanics will be changed as well, but we're still gathering community feedback on it. The new version will be a one-time paid game with no subscription costs and lifetime server access. Existing players will get it for free. The Infinite Black The last 4 days have been spent developing our Steam Marketplace system for item transactions. This will let players buy, sell and trade equipment in any of our games on Steam with their Steam wallet. I estimate that it needs another 2 or 3 days of work before I move back to the expansion client. Unannounced Virtual Reality MMO Our other artist team has been working for several months on a massively-multiplayer online virtual reality game which will be one of the first VR MMOs ever. Based on the writings of H.P. Lovecraft and his Cthulhu mythos, players will assume the role of a cultist plotting to summon an Elder God to destroy the world. It will (hopefully) support hundreds of players concurrently, all working together in VR to defeat tentacle bosses, open portals, slay demons, and sacrifice virgins.”

09/18/2018