Alliance Technology

Alliances in The Infinite Black provide a framework for many corporations to work together, but we've always felt they could play a larger part in game mechanics.

The Expansion will have new Alliance features with technology and research trees. Not only will players terraform a planet, but they also can pick the planet's class, which grants benefits to the entire Alliance.

Selecting an Ice World, for example, will give everyone in the Alliance a bonus to Stunning attacks. Primordial Worlds give a bonus to XP gains, Fertile Worlds benefit resource gathering, and so on.

Players will still terraform their planets as the do now, but each rank earns a Research Point they may invest into ship construction technology. Alliance members will be able to deploy shipyards to build any ship unlocked at the planet -- With over 70 new ship classes, Alliances will need to decide what technology they specialize in, weighing each option against their needs and the technology unlocked by their enemies.

Very early in the history of the game, players transported colonists from Earth to their planet. Colonists represented the "health" of the Planet, which was destroyed when all colonists were killed. During beta testing we're going to experiment with bringing colonists back! Instead of paying Credits to deploy a planet, Alliances would transport Colonists from a nearby Homeworld. Colonists would be treated like other resources such as Organics and Metals -- They could be traded and sold to Outposts, or deposited on installations like Garrisons and Planets. This would add a new facet of logistics gameplay, where large transport ships and space traders can once again play an important role in the game.


From the kickstarter updates:
https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/posts/1947957

07/27/2017 Ozymandias

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The Spellcast

Developer Posts

“THE INFINITE BLACK EXPANSION http://www.tib-x.com Howdy folks! A lot of players have been asking for a progress update, and wondering about our beta test status. The reason things have been slower than expected is due to employee departures. One of our lead developers took a new job on the other side of the country working in augmented reality, while our lead interface designer moved on to another industry outside of game development. We wish them all the best and are excited to see what they accomplish, but unfortunately these unexpected changes impacted the timeline for TIB-X. There is still a 5-person team here working every day on The Infinite Black Expansion, and progress continues with all promised features. Programming for the game server, database, AI, new mechanics, and network code is entirely complete. About 90% of the artwork is complete. 16 unique musical themes were created to enhance the game experience, with scaling intensity and complexity based on events going on around you. There are also audio cues and ambient tones for specific events such as invasions, garrison raids, pending nova device explosions, and more. We're now in the process of creating all of the user interface screens, wiring them up to game logic, and testing on hundreds of different mobile devices and screen sizes. There are over 40 UI screens being produced. Examples below. After the UI we'll be creating the universe map visuals with ship movement, combat effects, event indicators, etc. The game will be ready to play once this is complete. Given our current rate of progress I estimate that the user interface portion will be complete within 6 weeks. These images are of some UI panels -- These are not mock-ups, are fully functional, and can run against live server code. The text displayed is placeholder. We'll have more and better examples in the coming weeks. https://www.spellbook.com/media/forum/AAAA781A0185F99669B8A7494DC61E54.jpg https://www.spellbook.com/media/forum/97DE6DB0F84E2D96459CDFFDB54AB907.jpg https://www.spellbook.com/media/forum/7E2A4B6C5E862419C5F455A2CCCBDC58.jpg https://www.spellbook.com/media/forum/2B8F5BF085845F7461027DE4FE5BEBAB.jpg https://www.spellbook.com/media/forum/0A35BCCD883D9CA77E4EA8870E639593.jpg https://www.spellbook.com/media/forum/3641A777C834FA0EA7F422CCD5747B9C.jpg https://www.spellbook.com/media/forum/29AB761C049E4C83348E25F12412C108.jpg https://www.spellbook.com/media/forum/D6B365E8912AA7A6102C6F2A48DEE594.jpg https://www.spellbook.com/media/forum/CC967E47981D9877156C92722F2163E4.jpg”

04/26/2018

“We have already discussed this previously. https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/faqs#project_faq_214511 We will test a credit-only system in the closed beta test and see how it works. As we test the new system, we'll be using your feedback to fine tune it. When we convert TIB accounts to TIBX accounts, we will automatically do all the appropriate conversions. Currency conversions will be fair, possibly even generous. I would not make any financial decisions now based on speculation. Please wait until closed beta testing! The economy will be changing, and there will be different ways to spend and earn credits (e.g. StarPort trading, new tech bonuses, map taxes, etc). We're streamlining and simplifying all the currencies. This includes reward points, claim points, combat points, and skulls. We will most likely roll all of those into Skulls. Our goal is to also remove many of the :commands related to item claiming. The plan is to integrate it into the Auction interface so you can easily find, see, and purchase what you want without having to reference the armory and/or type out long :commands.”

04/26/2018