TIB-X Interface First Look

THE INFINITE BLACK EXPANSION
http://www.tib-x.com

Howdy folks!
A lot of players have been asking for a progress update, and wondering about our beta test status.

The reason things have been slower than expected is due to employee departures. One of our lead developers took a new job on the other side of the country working in augmented reality, while our lead interface designer moved on to another industry outside of game development. We wish them all the best and are excited to see what they accomplish, but unfortunately these unexpected changes impacted the timeline for TIB-X.

There is still a 5-person team here working every day on The Infinite Black Expansion, and progress continues with all promised features.

Programming for the game server, database, AI, new mechanics, and network code is entirely complete.

About 90% of the artwork is complete.

16 unique musical themes were created to enhance the game experience, with scaling intensity and complexity based on events going on around you. There are also audio cues and ambient tones for specific events such as invasions, garrison raids, pending nova device explosions, and more.

We're now in the process of creating all of the user interface screens, wiring them up to game logic, and testing on hundreds of different mobile devices and screen sizes. There are over 40 UI screens being produced. Examples below.

After the UI we'll be creating the universe map visuals with ship movement, combat effects, event indicators, etc. The game will be ready to play once this is complete.

Given our current rate of progress I estimate that the user interface portion will be complete within 6 weeks.

These images are of some UI panels -- These are not mock-ups, are fully functional, and can run against live server code. The text displayed is placeholder. We'll have more and better examples in the coming weeks.










04/26/2018 Ozymandias

CONNECT:

The Spellcast

Developer Posts

“The new user interface for The Infinite Black Expansion is about 95% complete. We can connect to the server and play the game! The next step is to implement the universe and solar system maps, space battle visuals, and movement from sector to sector. We'll have a demo video of the user interface soon. New Features Players have been asking why things are delayed. A big reason for that is because we've added 9 major new features that were never announced! We'll release more details in the coming weeks, but today we can reveal three of them! 1) There is now a captain portrait designer built into the client so all players can create a unique avatar. The old website portrait system will be going away. 2) Vanity items drop from enemy NPCs and special events. You can buy and sell these items, or consume them to add to your collection. There are currently over 5,000 vanity items with more on the way. Bonus: Kickstarter backers will receive exclusive Vanity items! 3) We are integrating the Steam Marketplace into the desktop clients. This allows players to buy and sell equipment safely outside of the game using their Steam wallet, with powerful price history and market tracking tools. We'll have another update soon with a video and more information! https://www.kickstarter.com/projects/967658980/the-infinite-black-expansion/posts/2242375”

21h 37m

“Money isn't the issue with advertising. The problem is the client.. It's confusing, unfriendly, doesn't work particularly well, isn't visually attractive, and too many things are through chat commands. My goal with the expansion client is to make something visually attractive which helps marketing, and has a good new player experience. We've put over $20,000 into advertising in the past two years, and it never pays off. Typically we get about 1 download per $1 and only 1:100 of them stick around to play... So we're paying about $100 for a real new user. It's just not economically viable, at least with the current game. What matters 1000x more than advertising is positive reviews, and word-of-mouth. That's why it sucks every time a player who likes the game decides to give us a negative review (like lots of people still playing have). They're just killing the game they enjoy, and not fixing anything. Our rating on Google Play was tanked by an alliance who was unhappy about some minor issue two years ago. I don't even remember what it was because it got changed a day later, but they did serious and lasting damage to the game -- We were dropped from Google's top game list, and saw a 90% decline in new users, all because some Alliance leader thought destroying our rating was a good idea. They were directly responsible for 2 employees losing their jobs because we couldn't afford them anymore, and we had to shift focus to Heroes of Dire to generate a new revenue stream. If you guys want the game to survive, the best thing you could do is encourage corp mates to review the game. We don't give any rewards or gifts for positive reviews, other than not going out of business.”

06/13/2018