Milo

Milo

 

Most recent posts by Milo

Range fighters vs close combat fightersI don't think it's worth tinkering too much yet until there is some pvp and the AI gets a bit of work. I started off with a killbox setup but recently I've avoided using plate armour a
Too many Combat Points solutionHow about player-deployable 'flares' - similar to mines. Player deploys in sector for cp cost. Flares have limited number of actions (as per mines) Ships passing through that sector h
Attack Miss and Action TimeAgree completely. Fight length is currently good, any longer and it will become difficult to complete entire quests in one sitting for some people - this initial change should be good. To
PetsAlso, Just curious.....will the beta release include a free pet (or two) for KS backers?
Dire AlphaI kinda like it, although it's rather amusing to see frequent misses with a giant shield or a quad-series of dual-attack misses combined with missed counters too. I think it wouldn't be
PetsI tend to agree - I think the stats should at least be equivalent to trinkets of similar rarity if it is to take up that equip slot. Otherwise make it purely a cosmetic item linked to Hero
Alpha Bug Testing - Post Here!!Another animation quirk - Golem Medic was crit hit by an archer, knocked back and stunned 3 turns. However, the medic was still next to move and must've elected to dash back towards archer
Animation / action lag and other minor talesAgreed. Esp when there's a counter-attack - would be much better for the text to occur simultaneously or slightly delayed so that the attention and outcome are revealed in the animation fi
Alpha Bug Testing - Post Here!!Were there some contrast changes in last update also? I haven't been able to note which maps but a couple of them I currently find very glaring (typically the lighter-ground ones) and much
Watch Battle failure to loadIt was me, on pc. Tried to watch approx 1min before end of battle - got notification in chat that I was watching but game remained on world chat screen. Attempted to enter through alternat
So about that expiry timeSounds good, looking forward to progressive rewards and difficulty. There have been several times I made it through the majority of a quest, only to have to drop it - even though I won the
So about that expiry timeBump - is this being considered as a feature request?
So about that expiry timeActually, as a follow-on to this: a seperate feature request is to have a small amount of additional time (10mins?) added each progression through a quest. This would enable participation,
Inventory SizeI started from scratch with the iOS release and focused on extending my ability to complete lvl 1 quests without xp-lockouts. I had enough for two fighters within a few hours and bought th
Alpha Bug Testing - Post Here!!I don't think it is this. It's not 'just' jumpy, it seems like the actual sequence gets out of order for a sec before it corrects itself - end result is a back-n-forth jump for no reason.