Difference between revisions of "Attributes"

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(Created page with "Your character's Attributes will change as your Level increases, equip different Items, and as your Corporation enables and disables its Garrison [[Technology]...")
 
(Non-Combat Attributes)
 
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Your character's Attributes will change as your [[Level]] increases, equip different [[Items]], and as your [[Corporation]] enables and disables its [[Garrison]] [[Technology]].  This is a list of the attributes of your character.
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Your character's Attributes will change as your [[Level]] increases, equip different [[Item]]s, and as your [[Corporation]] enables and disables its [[Garrison]] [[Technology]].  This is a list of the attributes of your character.
  
 
==Offensive Attributes==
 
==Offensive Attributes==
 
* [[Critical Chance]] - The likelihood that your weapon's attack will result in a [[Critical]] hit
 
* [[Critical Chance]] - The likelihood that your weapon's attack will result in a [[Critical]] hit
* [[Critical Damage Modifier]] - A percentage increase in the Critical [[Damage]] inflicted by your weapon
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* [[Critical]] Bonus - A percentage increase in the Critical [[Damage]] inflicted by your weapon
 
* [[Damage Modifier]] - A percentage increase in the Damage inflicted by your weapon
 
* [[Damage Modifier]] - A percentage increase in the Damage inflicted by your weapon
* [[Damage Range]] - The Range of Damage your weapon will inflict on an enemy  
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* [[Damage Range]] - The range of Damage your weapon will inflict on an enemy  
 
* [[Grapple Chance]] - The likelihood that your attack will [[Grapple]] your target
 
* [[Grapple Chance]] - The likelihood that your attack will [[Grapple]] your target
 
* [[Hit Chance]] - The likelihood that your weapon's attack will inflict Damage on your target
 
* [[Hit Chance]] - The likelihood that your weapon's attack will inflict Damage on your target
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* [[Stun Duration Bonus]] - An increase to the length of time your attack will Stun its target, if successful
 
* [[Stun Duration Bonus]] - An increase to the length of time your attack will Stun its target, if successful
 
* [[Weapon Cooldown]] - The length of time after your weapon is fired before it can be fired again
 
* [[Weapon Cooldown]] - The length of time after your weapon is fired before it can be fired again
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==Defensive Attributes==
 
==Defensive Attributes==
 
* [[Critical Resist]] - The likelihood that an attack against you will not result in a Critical hit
 
* [[Critical Resist]] - The likelihood that an attack against you will not result in a Critical hit
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* [[Evasion]] - The likelihood that an attack will miss your Ship.
 
* [[Evasion]] - The likelihood that an attack will miss your Ship.
 
* [[Grapple Resist]] - The likelihood that your Ship will avoid being Grappled
 
* [[Grapple Resist]] - The likelihood that your Ship will avoid being Grappled
* [[Hull Repair Cooldown]] - The length of time after you [[Repair]] a Ship before you can Repair again.
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* Hull [[Repair]] Cooldown - The length of time after you [[Repair]] a Ship before you can Repair again.
* [[Hull Repair Modifier]] - A percentage increase in the amount of health restored each time you Repair a Ship
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* Hull [[Repair]] Bonus - A percentage increase in the amount of health restored each time you Repair a Ship
 
* [[Maximum Hull]] - The highest amount of health your ship can have
 
* [[Maximum Hull]] - The highest amount of health your ship can have
 
* [[Splash Resist]] - The likelihood that your Ship will avoid Splash Damage
 
* [[Splash Resist]] - The likelihood that your Ship will avoid Splash Damage
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==Non-Combat Attributes==
 
==Non-Combat Attributes==
 
* [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click.
 
* [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click.
* [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid
 
 
* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
* [[XP Gain Modifier]] - A percentage increase/decrease to the amount of [[XP]] gained for certain events
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* [[XP Gain Modifier]] - A percentage increase/decrease to the amount of XP gained for certain events

Latest revision as of 21:39, 3 August 2014

Your character's Attributes will change as your Level increases, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

Offensive Attributes

  • Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
  • Critical Bonus - A percentage increase in the Critical Damage inflicted by your weapon
  • Damage Modifier - A percentage increase in the Damage inflicted by your weapon
  • Damage Range - The range of Damage your weapon will inflict on an enemy
  • Grapple Chance - The likelihood that your attack will Grapple your target
  • Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
  • Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
  • Stun Chance - The likelihood that your attack will Stun your target
  • Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
  • Weapon Cooldown - The length of time after your weapon is fired before it can be fired again

Defensive Attributes

  • Critical Resist - The likelihood that an attack against you will not result in a Critical hit
  • Damage Reduction - A percentage decrease in the amount of Damage your Ship will incur
  • Damage Vulnerability - A percentage increase in the amount of Damage your Ship will incur
  • Evasion - The likelihood that an attack will miss your Ship.
  • Grapple Resist - The likelihood that your Ship will avoid being Grappled
  • Hull Repair Cooldown - The length of time after you Repair a Ship before you can Repair again.
  • Hull Repair Bonus - A percentage increase in the amount of health restored each time you Repair a Ship
  • Maximum Hull - The highest amount of health your ship can have
  • Splash Resist - The likelihood that your Ship will avoid Splash Damage
  • Stun Resist - The likelihood that your Ship will avoid being Stunned

Non-Combat Attributes

  • Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
  • Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
  • Resource Capacity - The amount of each Resource your ship can hold
  • XP Gain Modifier - A percentage increase/decrease to the amount of XP gained for certain events