Difference between revisions of "Attributes"

From Rings of Night
Jump to: navigation, search
(Non-Combat Attributes)
 
Line 28: Line 28:
 
* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
* [[XP Gain Modifier]] - A percentage increase/decrease to the amount of [[XP]] gained for certain events
+
* [[XP Gain Modifier]] - A percentage increase/decrease to the amount of XP gained for certain events

Latest revision as of 21:39, 3 August 2014

Your character's Attributes will change as your Level increases, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

Offensive Attributes

  • Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
  • Critical Bonus - A percentage increase in the Critical Damage inflicted by your weapon
  • Damage Modifier - A percentage increase in the Damage inflicted by your weapon
  • Damage Range - The range of Damage your weapon will inflict on an enemy
  • Grapple Chance - The likelihood that your attack will Grapple your target
  • Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
  • Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
  • Stun Chance - The likelihood that your attack will Stun your target
  • Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
  • Weapon Cooldown - The length of time after your weapon is fired before it can be fired again

Defensive Attributes

  • Critical Resist - The likelihood that an attack against you will not result in a Critical hit
  • Damage Reduction - A percentage decrease in the amount of Damage your Ship will incur
  • Damage Vulnerability - A percentage increase in the amount of Damage your Ship will incur
  • Evasion - The likelihood that an attack will miss your Ship.
  • Grapple Resist - The likelihood that your Ship will avoid being Grappled
  • Hull Repair Cooldown - The length of time after you Repair a Ship before you can Repair again.
  • Hull Repair Bonus - A percentage increase in the amount of health restored each time you Repair a Ship
  • Maximum Hull - The highest amount of health your ship can have
  • Splash Resist - The likelihood that your Ship will avoid Splash Damage
  • Stun Resist - The likelihood that your Ship will avoid being Stunned

Non-Combat Attributes

  • Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
  • Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
  • Resource Capacity - The amount of each Resource your ship can hold
  • XP Gain Modifier - A percentage increase/decrease to the amount of XP gained for certain events