Attributes

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Your character's Attributes will change as your Level increases, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

Offensive Attributes

Defensive Attributes

  • Critical Resist - The likelihood that an attack against you will not result in a Critical hit
  • Damage Reduction - A percentage decrease in the amount of Damage your Ship will incur
  • Damage Vulnerability - A percentage increase in the amount of Damage your Ship will incur
  • Evasion - The likelihood that an attack will miss your Ship.
  • Grapple Resist - The likelihood that your Ship will avoid being Grappled
  • Hull Repair Cooldown - The length of time after you Repair a Ship before you can Repair again.
  • Hull Repair Modifier - A percentage increase in the amount of health restored each time you Repair a Ship
  • Maximum Hull - The highest amount of health your ship can have
  • Splash Resist - The likelihood that your Ship will avoid Splash Damage
  • Stun Resist - The likelihood that your Ship will avoid being Stunned

Non-Combat Attributes

  • Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
  • Harvest Speed - The length of time after your ship harvests an Asteroid before you can harvest another Asteroid
  • Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
  • Resource Capacity - The amount of each Resource your ship can hold
  • XP Gain Modifier - A percentage increase/decrease to the amount of XP gained for certain events