Attributes
From Rings of Night
Your character's Attributes will change as your Level increases, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.
Offensive Attributes
- Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
- Critical Bonus - A percentage increase in the Critical Damage inflicted by your weapon
- Damage Modifier - A percentage increase in the Damage inflicted by your weapon
- Damage Range - The range of Damage your weapon will inflict on an enemy
- Grapple Chance - The likelihood that your attack will Grapple your target
- Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
- Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
- Stun Chance - The likelihood that your attack will Stun your target
- Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
- Weapon Cooldown - The length of time after your weapon is fired before it can be fired again
Defensive Attributes
- Critical Resist - The likelihood that an attack against you will not result in a Critical hit
- Damage Reduction - A percentage decrease in the amount of Damage your Ship will incur
- Damage Vulnerability - A percentage increase in the amount of Damage your Ship will incur
- Evasion - The likelihood that an attack will miss your Ship.
- Grapple Resist - The likelihood that your Ship will avoid being Grappled
- Hull Repair Cooldown - The length of time after you Repair a Ship before you can Repair again.
- Hull Repair Bonus - A percentage increase in the amount of health restored each time you Repair a Ship
- Maximum Hull - The highest amount of health your ship can have
- Splash Resist - The likelihood that your Ship will avoid Splash Damage
- Stun Resist - The likelihood that your Ship will avoid being Stunned
Non-Combat Attributes
- Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
- Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
- Resource Capacity - The amount of each Resource your ship can hold
- XP Gain Modifier - A percentage increase/decrease to the amount of XP gained for certain events