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Rings of Night has a "soft" sector cap.

If a Sector becomes too crowded with Ships from one Corporation, some Ships will Collide, causing damage them.

COLLIDE will happen when a Ship enters a Sector that contains 12 or more Ships from the same Corporation.

  • Two ships are chosen randomly
  • Damage is inflicted on both ships
  • Damage is equal to half of the smaller ship's hull

Collision is tested every time someone in the sector attacks or moves.