Difference between revisions of "Collide"

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(Created page with "If a Sector becomes too crowded with Ships from one Corporation, some Ships will Collide, causing damage them. COLLIDE will happen when a Ship enters a Sector tha...")
 
 
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Rings of Night has a "soft" sector cap.
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If a [[Sector]] becomes too crowded with [[Ship]]s from one [[Corporation]], some Ships will Collide, causing damage them.
 
If a [[Sector]] becomes too crowded with [[Ship]]s from one [[Corporation]], some Ships will Collide, causing damage them.
  
COLLIDE will happen when a Ship enters a Sector that contains 14 or more Ships from the same Corporation.
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COLLIDE will happen when a Ship enters a Sector that contains 12 or more Ships from the same Corporation.
 
* Two ships are chosen randomly
 
* Two ships are chosen randomly
 
* Damage is inflicted on both ships
 
* Damage is inflicted on both ships
 
* Damage is equal to half of the smaller ship's hull
 
* Damage is equal to half of the smaller ship's hull
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Collision is tested every time someone in the sector attacks or moves.

Latest revision as of 09:44, 5 August 2014

Rings of Night has a "soft" sector cap.

If a Sector becomes too crowded with Ships from one Corporation, some Ships will Collide, causing damage them.

COLLIDE will happen when a Ship enters a Sector that contains 12 or more Ships from the same Corporation.

  • Two ships are chosen randomly
  • Damage is inflicted on both ships
  • Damage is equal to half of the smaller ship's hull

Collision is tested every time someone in the sector attacks or moves.