From Rings of Night
Revision as of 09:44, 5 August 2014 by Ozymandias
Rings of Night has a "soft" sector cap.
COLLIDE will happen when a Ship enters a Sector that contains 12 or more Ships from the same Corporation.
- Two ships are chosen randomly
- Damage is inflicted on both ships
- Damage is equal to half of the smaller ship's hull
Collision is tested every time someone in the sector attacks or moves.