# Difference between revisions of "Critical"

From Rings of Night

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− | A Critical strike increases | + | A Critical strike increases damage or repair total by 100% or more! |

− | ==Critical Chance==When a successful hit occurs (Attacker does not [[Miss]]), the chance to inflict Critical Damage is defined as:* C = Attacker's Critical Chance* R = Target's Critical Resist* Chance to Critical = C / (R+100)The actual chance that any weapon discharge will result in a Critical strike is increased by the Attacker's Hit Chance, and reduced by the Target's chance to cause a Miss (see: [[Evasion]]). | + | ==Critical Chance== |

+ | When a successful hit occurs (Attacker does not [[Miss]]), the chance to inflict Critical Damage is defined as: | ||

+ | * C = Attacker's Critical Chance | ||

+ | * R = Target's Critical Resist | ||

+ | * Chance to Critical = C / (R+100) | ||

+ | |||

+ | The actual chance that any weapon discharge will result in a Critical strike is increased by the Attacker's Hit Chance, and reduced by the Target's chance to cause a Miss (see: [[Evasion]]). | ||

==Critical Damage== | ==Critical Damage== | ||

− | When a successful Critical Strike occurs, the minimum and maximum damage of the attacker's weapon is multiplied by: (2 + Critical Damage Modifier). For example:* Attacker's Minimum Damage = 50* Attacker's +Critical Damage Modifier is 20%* Attacker's Critical Damage Minimum = 50 * 2.20 = 110* Attacker's Critical Damage Maximum = 110 * 2 = 220 | + | When a successful Critical Strike occurs, the minimum and maximum damage of the attacker's weapon is multiplied by: (2 + Critical Damage Modifier). For example: |

+ | * Attacker's Minimum Damage = 50 | ||

+ | * Attacker's +Critical Damage Modifier is 20% | ||

+ | * Attacker's Critical Damage Minimum = 50 * 2.20 = 110 | ||

+ | * Attacker's Critical Damage Maximum = 110 * 2 = 220 | ||

+ | |||

+ | ==Critical Repair== | ||

+ | Repairs may also Critical just like attacks. | ||

+ | |||

+ | Both use the Critical Chance and Critical Bonus stat in their calculations. |

## Latest revision as of 20:04, 21 July 2014

A Critical strike increases damage or repair total by 100% or more!

## Critical Chance

When a successful hit occurs (Attacker does not Miss), the chance to inflict Critical Damage is defined as:

- C = Attacker's Critical Chance
- R = Target's Critical Resist
- Chance to Critical = C / (R+100)

The actual chance that any weapon discharge will result in a Critical strike is increased by the Attacker's Hit Chance, and reduced by the Target's chance to cause a Miss (see: Evasion).

## Critical Damage

When a successful Critical Strike occurs, the minimum and maximum damage of the attacker's weapon is multiplied by: (2 + Critical Damage Modifier). For example:

- Attacker's Minimum Damage = 50
- Attacker's +Critical Damage Modifier is 20%
- Attacker's Critical Damage Minimum = 50 * 2.20 = 110
- Attacker's Critical Damage Maximum = 110 * 2 = 220

## Critical Repair

Repairs may also Critical just like attacks.

Both use the Critical Chance and Critical Bonus stat in their calculations.