Difference between revisions of "Critical"

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(Created page with "A Critical strike increases the damage done by the Attacker by 100% or more! ==Critical Chance== When a successful hit occurs (Attacker does not Miss), the chance to in...")
 
(Critical Chance)
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A Critical strike increases the damage done by the Attacker by 100% or more!   
 
A Critical strike increases the damage done by the Attacker by 100% or more!   
  
==Critical Chance==
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==Critical Chance==When a successful hit occurs (Attacker does not [[Miss]]), the chance to inflict Critical Damage is defined as:* C = Attacker's Critical Chance* R = Target's Critical Resist* Chance to Critical = C / (R+100)The actual chance that any weapon discharge will result in a Critical strike is increased by the Attacker's Hit Chance, and reduced by the Target's chance to cause a Miss (see: [[Evasion]]).
When a successful hit occurs (Attacker does not [[Miss]]), the chance to inflict Critical Damage is defined as:
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* C = Attacker's Critical Chance
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* R = Target's Critical Resist
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* Chance to Critical = C / (R+100)
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The actual chance that any weapon discharge will result in a Critical strike is increased by the Attacker's Hit Chance, and reduced by the Target's chance to cause a Miss (see: [[Evasion]]).
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==Critical Damage==
 
==Critical Damage==

Revision as of 14:11, 30 June 2014

A Critical strike increases the damage done by the Attacker by 100% or more!

==Critical Chance==When a successful hit occurs (Attacker does not Miss), the chance to inflict Critical Damage is defined as:* C = Attacker's Critical Chance* R = Target's Critical Resist* Chance to Critical = C / (R+100)The actual chance that any weapon discharge will result in a Critical strike is increased by the Attacker's Hit Chance, and reduced by the Target's chance to cause a Miss (see: Evasion).

Critical Damage

When a successful Critical Strike occurs, the minimum and maximum damage of the attacker's weapon is multiplied by: (2 + Critical Damage Modifier). For example:

  • Attacker's Minimum Damage = 50
  • Attacker's +Critical Damage Modifier is 20%
  • Attacker's Critical Damage Minimum = 50 * 2.20 = 110
  • Attacker's Critical Damage Maximum = 110 * 2 = 220