Difference between revisions of "Engineering Costs"

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(Engineering Cost Algorithm)
(Engineering Cost Algorithm)
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* B = 5 * 22 * 30 =  3300
 
* B = 5 * 22 * 30 =  3300
 
* C = 3300 / 25 + 75 * 3300 / 90 = 132 + 2750 = '''2,882'''
 
* C = 3300 / 25 + 75 * 3300 / 90 = 132 + 2750 = '''2,882'''
 +
  
 
==Repair Item Durability==
 
==Repair Item Durability==

Revision as of 16:43, 17 August 2014

Engineering Cost Tables

Upgrade Rarity

Engineer aug.png

Change Rank

Engineer rank.png

Item Repair

Engineer repair.png

Engineering Cost Algorithm

Upgrade Rarity

The cost of upgrading an item's rarity is based on a few factors:

  • T = Item Type Factor
  • R = Item Rarity Factor
  • D = Item Durability

Item Type Factor:

  • Weapon = 6
  • Armor = 5
  • Storage = 4
  • Engine = 10
  • Computer = 6
  • Harvester = 8
  • Special = 10

Item Rarity Factor:

  • Uncommon = 2
  • Rare = 3
  • Ultra-Rare = 4
  • Legendary = 5
  • Precursor = 6

Base Cost (B) = R^4 * T * 110

Upgrade Cost (C) = B / 25 + D * B / 90

  • Example: Rare Storage 50% --> Ultra-Rare Storage 50%
  • B = 3^4 * 4 * 110 = 35640
  • C = 35640 / 25 + 50 * 35640 / 90 = 1425 + 19800 = 21,225


Change Rank

The cost of changing an item's rank is based on a few factors:

  • T = Item Type Factor
  • R = Item Rarity Factor
  • D = Item Durability

Item Type Factor:

  • Weapon = 22
  • Armor = 18
  • Storage = 14

Item Rarity Factor:

  • Uncommon = 2
  • Rare = 3
  • Ultra-Rare = 4
  • Legendary = 5
  • Precursor = 6
  • Ultimate = 7

Base Cost (B) = R * T * 30

Change Rank Cost (C) = B / 25 + D * B / 90

  • Example: Legendary Weapon Rank IV 75% --> Legendary Weapon Rank V 75%
  • B = 5 * 22 * 30 = 3300
  • C = 3300 / 25 + 75 * 3300 / 90 = 132 + 2750 = 2,882


Repair Item Durability

The cost of repairing an item's durability is based on a few factors:

  • T = Item Type Factor
  • R = Item Rarity Factor

Item Type Factor:

  • Weapon = 6
  • Armor = 5
  • Storage = 4
  • Engine = 10
  • Computer = 6
  • Harvester = 8
  • Special = 10

Item Rarity Factor:

  • Uncommon = 2
  • Rare = 3
  • Ultra-Rare = 4
  • Legendary = 5
  • Precursor = 6

Base Cost (B) = R^4 * T * 110

Repair Cost (C) = (B / 20 + 100 * B / 80) / 8

Example: Uncommon Armor B = 2^4 * 5 * 110 = 8800 C = (8800 / 20 + 100 * 8800 / 80) = (100 * 8800 / 80 ) / 8 = 1,430