Difference between revisions of "Grapple"

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(Created page with "Grapple allows a player to control the movement of an NPC or an enemy player's Ship. When a player or NPC has been grappled by an enemy ship, his ship's tile will app...")
 
(Grapple Mechanics)
 
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==Grappling and Dragging==
 
==Grappling and Dragging==
* Chance to GRAPPLE anything on any damage (splash included)
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* Chance to GRAPPLE anything on any [[Damage]] (splash included)
 
* Moving to another sector will drag grappled targets there as well
 
* Moving to another sector will drag grappled targets there as well
* Dragging will cancel pending [[Earth Jump]]s, [[Corp Jump]]s, and [[Rift Jump]]s
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* Ships '''CAN''' be dragged on/off of [[Garrison]]s or [[Planet]]s
* A Ship or NPC can only be dragged from a sector to a like sector
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** [[Black Sector]] to Black Sector
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** [[Invasion Sector]] to Invasion Sector
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* A Ship cannot be dragged to or from a [[Garrison]] or [[Planet]]
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==Grapple Chance and Resist==
 
==Grapple Chance and Resist==
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==Grapple Mechanics==
 
==Grapple Mechanics==
When a player successfully Grapples an enemy Ship and drags it to the next sector, a few things happen:
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When an attacker successfully Grapples an enemy and drags them to another sector:
* The target's Corp Jump, Earth Jump or Rift Jump command is canceled.
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* '''Target's movement cooldown is set to 5 seconds if attacker is a player, or 7 if an [[NPC]]'''
* The target's movement cooldown is set to 5 seconds. (note that this undoes the effect of [[Stun]])
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* Target's Follow Mode is suspended. They must move back to their leader, or the leader must come pick them up.
* If the player who grappled the enemy manually jumps to a connected sector, his [[follow]] is suspended and he must refollow the target.
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* If the player who grappled the enemy follows another ship to a connected sector and drags the enemy ship with him, his follow is not broken or suspended.
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==Counters to Grapple==
 
==Counters to Grapple==
 
The following events will break a Ship from an enemy's Grapple
 
The following events will break a Ship from an enemy's Grapple
* [[Repair]] by allied Ship equipped with a [[Technician]] [[Special]].   
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* A [[Repair]] action has a 50% chance to remove a grapple.
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* Repairs by ships equipped with a [[Technician]] [[Special]] have a 100% chance to remove a grapple.   
 
* Manually jumping to a connected [[Sector]]
 
* Manually jumping to a connected [[Sector]]

Latest revision as of 13:37, 3 September 2014

Grapple allows a player to control the movement of an NPC or an enemy player's Ship. When a player or NPC has been grappled by an enemy ship, his ship's tile will appear yellow. A player can drag a grappled ship by jumping to a connected sector.

Grappling and Dragging

  • Chance to GRAPPLE anything on any Damage (splash included)
  • Moving to another sector will drag grappled targets there as well
  • Ships CAN be dragged on/off of Garrisons or Planets

Grapple Chance and Resist

When a player attacks and successfully hits or grazes the target, there is a random dice roll to determine whether the attack will result in a Grapple. The Range of the dice roll is from 1 to the Target's Grapple Resist plus 100. If the result of the roll is less than the Attacker's Grapple Chance, then the Target will be Grappled. The Chance to Grapple formula (assuming Hit or Graze) is defined as:

  • C = Attacker's Grapple Chance
  • R = Target's Grapple Resist

Chance to Grapple = C / (100+R)

Grapple Mechanics

When an attacker successfully Grapples an enemy and drags them to another sector:

  • Target's movement cooldown is set to 5 seconds if attacker is a player, or 7 if an NPC
  • Target's Follow Mode is suspended. They must move back to their leader, or the leader must come pick them up.

Counters to Grapple

The following events will break a Ship from an enemy's Grapple

  • A Repair action has a 50% chance to remove a grapple.
  • Repairs by ships equipped with a Technician Special have a 100% chance to remove a grapple.
  • Manually jumping to a connected Sector