Difference between revisions of "Grapple"

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(Grapple Mechanics)
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==Grapple Mechanics==
 
==Grapple Mechanics==
When a player successfully Grapples an enemy Ship and drags it to the next sector, a few things happen:
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When a player successfully Grapples an enemy Ship and drags it to the next sector:
* The target's Corp Jump, Earth Jump or Rift Jump command is canceled.
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* Target's movement cooldown is set to 5 seconds if dragged by a player, or 7 if by [[NPC]]
* The target's movement cooldown is increased (note that this undoes the effect of [[Stun]])
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* Target's Follow Mode is suspended. They must move back to their leader, or the leader must come pick them up.
** Players grappled and dragged by other players are movement-speed stunned for '''5 seconds'''
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** Players grappled and dragged by [[NPC]]s are movement-speed stunned for '''7 seconds'''
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* If the player who grappled the enemy manually jumps to a connected sector, his [[follow]] is suspended and he must refollow the target.
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* If the player who grappled the enemy follows another ship to a connected sector and drags the enemy ship with him, his follow is not broken or suspended.
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==Counters to Grapple==
 
==Counters to Grapple==

Revision as of 10:37, 5 August 2014

Grapple allows a player to control the movement of an NPC or an enemy player's Ship. When a player or NPC has been grappled by an enemy ship, his ship's tile will appear yellow. A player can drag a grappled ship by jumping to a connected sector.

Grappling and Dragging

Grapple Chance and Resist

When a player attacks and successfully hits or grazes the target, there is a random dice roll to determine whether the attack will result in a Grapple. The Range of the dice roll is from 1 to the Target's Grapple Resist plus 100. If the result of the roll is less than the Attacker's Grapple Chance, then the Target will be Grappled. The Chance to Grapple formula (assuming Hit or Graze) is defined as:

  • C = Attacker's Grapple Chance
  • R = Target's Grapple Resist

Chance to Grapple = C / (100+R)

Grapple Mechanics

When a player successfully Grapples an enemy Ship and drags it to the next sector:

  • Target's movement cooldown is set to 5 seconds if dragged by a player, or 7 if by NPC
  • Target's Follow Mode is suspended. They must move back to their leader, or the leader must come pick them up.

Counters to Grapple

The following events will break a Ship from an enemy's Grapple

  • A Repair action has a 50% chance to remove a grapple.
  • Repairs by ships equipped with a Technician Special have a 100% chance to remove a grapple.
  • Manually jumping to a connected Sector