Movement Cooldown
From Rings of Night
Revision as of 15:28, 3 July 2014 by Etarimi (Talk | contribs) (Created page with "Movement Cooldown is the length of time after your Ship jumps from one Sector to a connected Sector before you can jump to another connected Sector. This is expressed...")
Movement Cooldown is the length of time after your Ship jumps from one Sector to a connected Sector before you can jump to another connected Sector. This is expressed in terms of seconds.
Events that affect Movement Cooldown
There are some events that affect Movement Cooldown
Items that Affect Movement Cooldown
- Select Weapons
- Select Armors
- Select Engines
- Select Computers
- Select Harvesters
- Advanced Propulsion Special
- Scout Special