Difference between revisions of "Repair"

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Unlike attacks, Repair is not defined by a range. The amount can be modified by the other attributes:
 
Unlike attacks, Repair is not defined by a range. The amount can be modified by the other attributes:
 
* [[Critical Chance]]
 
* [[Critical Chance]]
* [[Repair Modifier]]
+
* Hull_Repair_Modifier
 
* [[Critical Damage Modifier]]
 
* [[Critical Damage Modifier]]
 
* [[Splash]] - Yes, Repair can Splash to repair allies!
 
* [[Splash]] - Yes, Repair can Splash to repair allies!

Revision as of 20:57, 21 July 2014

Repairing a ship is the act of restoring an amount of Hull to either your Ship, another player's Ship, or a Garrison.

Similar to attacking, players can repair every few seconds.

Repairing can be activated by long-pressing a non-hostile, or by selecting any ship and choosing Repair from the menu.

Repair Amount

Unlike attacks, Repair is not defined by a range. The amount can be modified by the other attributes:

Repair Cooldown

Repair Cooldown is the length of time a ship must wait before repairing again. It can be reduced with: