Difference between revisions of "Scout"

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(Created page with "The Scout Special item acts like a motion detector that allows you to see nearby ship movement. It only detects ships that have moved while you are in detection range...")
 
 
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Increasing the Rarity of a Scout increases the view distance, however the Scout area can be either circular or an oval (depending on the rarity).   
 
Increasing the Rarity of a Scout increases the view distance, however the Scout area can be either circular or an oval (depending on the rarity).   
  
Estimated MAX '''diameters''' are:
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Estimated '''MAX''' diameters are:
* Common: 2-3
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* Common: 3-4
* Uncommon: 3
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* Uncommon: 4
* Rare: 3-4
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* Rare: 4-5
* Ultra Rare: 4
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* Ultra Rare: 5-6
* Legendary: 4-5
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* Legendary: 6
* Precursor: 5
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* Precursor: 7
* Ultimate: 6
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* Ultimate: 7-8
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Scouts allow you to see Stealthed enemy players on the map as long as your Scout has a higher rarity than the [[Stealth Drive]].  This same rule also applies to Following targets with Stealth Drives.

Latest revision as of 14:00, 5 September 2014

The Scout Special item acts like a motion detector that allows you to see nearby ship movement. It only detects ships that have moved while you are in detection range. If you move into range of a ship that is sitting idle, it will not be detected by the Scout.

Increasing the Rarity of a Scout increases the view distance, however the Scout area can be either circular or an oval (depending on the rarity).

Estimated MAX diameters are:

  • Common: 3-4
  • Uncommon: 4
  • Rare: 4-5
  • Ultra Rare: 5-6
  • Legendary: 6
  • Precursor: 7
  • Ultimate: 7-8

Scouts allow you to see Stealthed enemy players on the map as long as your Scout has a higher rarity than the Stealth Drive. This same rule also applies to Following targets with Stealth Drives.