Stun
Stun inhibits a player's ability to jump from one sector to the next and to fire his weapon.
- Ensnares a target by adding extra time to its movement timer, attack timer, and repair timer
- Can trigger on any damage, including Graze and Splash
- Will not trigger against Planets, Garrisons, Intradictors, or Defense Platforms
- Can be reflected back at the attacker by the Deflector Special
Stun Duration, Chance, and Resist
A player's ship has three attributes related to Stun: Stun Duration, Stun Chance, and Stun Resist.
- Stun Duration represents the length of time for which a player stuns an enemy.
- Stun Duration is added to the cooldown time of a player's weapon.
- Example: A player with +4s Stun duration will stun for 7s while using a Banshee.
- Example: A player with +5s Stun duration will stun for 10s while using a Ripper.
- Example: A player with +0s Stun duration will stun for 10s while using a Matter Inverter.
- Stun Duration is added to the cooldown time of a player's weapon.
- Stun Chance represents the likelihood that a Hit or Graze will result in the enemy being stunned.
- Stun Resist represents the likelihood that a successful stun by an enemy will be resisted.
Stun Mechanics Part 1: The Chance to Stun
When a player attacks and successfully hits or grazes the target, there is a random dice roll to determine whether the attack will result in a Stun. The Range of the dice roll is from 1 to the Target's Stun Resist plus 100. If the result of the roll is less than the Attacker's Stun Chance, then the Target will be stunned.
The Chance to Stun formula (assuming Hit or Graze) is defined as:
- C = Attacker's Stun Chance
- R = Target's Stun Resist
Chance to Stun = C / (100+R)
Stun Mechanics Part 2: Stun Duration
When an attacker successfully Stuns a Target, the Target's weapon cooldown and movement cooldown timers are reset to the greater of:
- the Attacker's Stun Duration
- the Target's current cooldown time
Example:
- Target's Weapon Cooldown = 10s
- Target's Movement Cooldown = 12s
- Attacker's Stun Duration = 8s
- The Target's Weapon Cooldown (10s) and Movement Cooldown (12s) are both greater than the Attacker's Stun Duration. Stun has no effect.
Result:
- Target's Weapon Cooldown = 10s
- Target's Movement Cooldown = 12s
Three seconds elapse
- Target's Weapon Cooldown = 7s
- Target's Movement Cooldown = 9s
- Attacker's Stun Duration = 8s
- The Target's Weapon Cooldown (7s) is less than the Attacker's Stun Duration. The Target's Weapon Cooldown is reset to the Attacker's Stun Duration (8s).
- The Target's Movement Cooldown (9s) is greater than the Attacker's Stun Duration. Stun has no effect on the Target's weapon cooldown.
Result:
- Target's Weapon Cooldown = 8s
- Target's Movement Cooldown = 9s
Three seconds elapse
- Target's Weapon Cooldown = 5s
- Target's Movement Cooldown = 6s
- Attacker's Stun Duration = 8s
- The Target's Weapon Cooldown (5s) and The Target's Movement Cooldown (6s) are both less than the Attacker's Stun Duration. The Target's Weapon Cooldown and Movement Cooldown are both reset to the Attacker's Stun Duration (8s).
Result:
- Target's Weapon Cooldown = 8s
- Target's Movement Cooldown = 8s