Difference between revisions of "Technology"

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#Redirect[[Garrison#Garrison_Technology]]
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There are 16 Technologies available from which a [[Corporation]] can choose to enable:
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* +10 [[Resource Capacity]]
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* +300 [[Maximum Hull]]
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* -1s [[Movement Speed]]
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* -1s [[Repair Speed]]
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* +5% [[Hull Repairs]]
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* +8 [[Critical Chance]]
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* +5% [[Critical Damage]]
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* +8 [[Hit Chance]]
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* +8 [[Splash Chance]]
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* +8 [[Stun Chance]]
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* +1s [[Stun Duration]]
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* +8 [[Grapple Chance]]
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* +10 [[Stun Resist]]
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* +10 [[Grapple Resist]]
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* +10 [[Critical Resist]]
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* +10 [[Splash Resist]]
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Enabling a Technology provides an [[Attribute]] boost to all players who are members of the Corporation. 
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* Corporations may have up to seven Technologies active at any time
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* 1 Technology at each of 6 [[Garrison]]s owned by the Corporation
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* 1 Technology by discovering a Technology [[Capture Point]]

Latest revision as of 08:30, 22 July 2014

There are 16 Technologies available from which a Corporation can choose to enable:

Enabling a Technology provides an Attribute boost to all players who are members of the Corporation.

  • Corporations may have up to seven Technologies active at any time
  • 1 Technology at each of 6 Garrisons owned by the Corporation
  • 1 Technology by discovering a Technology Capture Point