Difference between revisions of "Technology"

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There are 16 Technologies available from which a [[Corporation]] can choose to enable:
 
There are 16 Technologies available from which a [[Corporation]] can choose to enable:
* +5 [[Resource Capacity]]
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* +10 [[Resource Capacity]]
 
* +300 [[Maximum Hull]]
 
* +300 [[Maximum Hull]]
 
* -1s [[Movement Speed]]
 
* -1s [[Movement Speed]]
 
* -1s [[Repair Speed]]
 
* -1s [[Repair Speed]]
 
* +5% [[Hull Repairs]]
 
* +5% [[Hull Repairs]]
* +5 [[Critical Chance]]
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* +8 [[Critical Chance]]
 
* +5% [[Critical Damage]]
 
* +5% [[Critical Damage]]
* +5 [[Hit Chance]]
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* +8 [[Hit Chance]]
* +5 [[Splash Chance]]
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* +8 [[Splash Chance]]
* +5 [[Stun Chance]]
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* +8 [[Stun Chance]]
 
* +1s [[Stun Duration]]
 
* +1s [[Stun Duration]]
* +5 [[Grapple Chance]]
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* +8 [[Grapple Chance]]
* +5 [[Stun Resist]]
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* +10 [[Stun Resist]]
* +5 [[Grapple Resist]]
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* +10 [[Grapple Resist]]
* +5 [[Critical Resist]]
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* +10 [[Critical Resist]]
* +5 [[Splash Resist]]
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* +10 [[Splash Resist]]
  
Enabling a Technology provides an [[Attribute]] boost to all players who are members of the Corporation.  A Corporation can have up to seven Technologies active at any time.
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Enabling a Technology provides an [[Attribute]] boost to all players who are members of the Corporation.   
* 1 Technology enabled at each of 6 [[Garrison]]s owned by the Corporation
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* Corporations may have up to seven Technologies active at any time
* 1 Technology enabled by discovering a Technology Capture Point
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* 1 Technology at each of 6 [[Garrison]]s owned by the Corporation
 
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* 1 Technology by discovering a Technology [[Capture Point]]
==Technology Capture Points==
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A Technology Capture Point is a place on the map where a Corporation can "capture" a temporary attribute bonus for all its players.  Technology Capture Points are placed randomly throughout the Rings of Night game world.  Every 12 hours, they can jump to a connected [[Sector]].  Periodically, the locations of the Technology Capture Points will be shuffled.
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* When a Technology is Captured, the Corporation receives an attribute bonus for two hours.
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* If the Technology that is Captured matches one that is enabled in a Corporation Garrison, then Capturing the Technology has no effect.
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** Garrison Technology and Captured Technology do not "stack".
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* While a Corporation owns a Captured Technology, it cannot Capture another one
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* While a Corporation owns a Captured Technology, that Technology cannot be Captured by another Corporation
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Latest revision as of 08:30, 22 July 2014

There are 16 Technologies available from which a Corporation can choose to enable:

Enabling a Technology provides an Attribute boost to all players who are members of the Corporation.

  • Corporations may have up to seven Technologies active at any time
  • 1 Technology at each of 6 Garrisons owned by the Corporation
  • 1 Technology by discovering a Technology Capture Point