Difference between revisions of "Technology"

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There are 16 Technologies available from which a [[Corporation]] can choose to enable:
 
There are 16 Technologies available from which a [[Corporation]] can choose to enable:
* +5 [[Resource Capacity]]
+
* +10 [[Resource Capacity]]
 
* +300 [[Maximum Hull]]
 
* +300 [[Maximum Hull]]
 
* -1s [[Movement Speed]]
 
* -1s [[Movement Speed]]
 
* -1s [[Repair Speed]]
 
* -1s [[Repair Speed]]
 
* +5% [[Hull Repairs]]
 
* +5% [[Hull Repairs]]
* +5 [[Critical Chance]]
+
* +8 [[Critical Chance]]
 
* +5% [[Critical Damage]]
 
* +5% [[Critical Damage]]
* +5 [[Hit Chance]]
+
* +8 [[Hit Chance]]
* +5 [[Splash Chance]]
+
* +8 [[Splash Chance]]
* +5 [[Stun Chance]]
+
* +8 [[Stun Chance]]
 
* +1s [[Stun Duration]]
 
* +1s [[Stun Duration]]
* +5 [[Grapple Chance]]
+
* +8 [[Grapple Chance]]
* +5 [[Stun Resist]]
+
* +10 [[Stun Resist]]
* +5 [[Grapple Resist]]
+
* +10 [[Grapple Resist]]
* +5 [[Critical Resist]]
+
* +10 [[Critical Resist]]
* +5 [[Splash Resist]]
+
* +10 [[Splash Resist]]
  
 
Enabling a Technology provides an [[Attribute]] boost to all players who are members of the Corporation.   
 
Enabling a Technology provides an [[Attribute]] boost to all players who are members of the Corporation.   

Latest revision as of 08:30, 22 July 2014

There are 16 Technologies available from which a Corporation can choose to enable:

Enabling a Technology provides an Attribute boost to all players who are members of the Corporation.

  • Corporations may have up to seven Technologies active at any time
  • 1 Technology at each of 6 Garrisons owned by the Corporation
  • 1 Technology by discovering a Technology Capture Point