Difference between revisions of "Combat Points"

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(Combat Points Introduction)
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==Combat Points Introduction==
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Combat Points are earned for Player VS Player kills and [[Garrison Engagements]].
  
Combat Points (CP) are earned for Player VS Player and Engagement activity.
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==Player vs Player==
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* Both the attacker and target must have quality [[items]] equipped.
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* If either the attacker or the target are lacking in quality [[items]], no Combat Points can be earned.
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* Players need rare or better [[items]] in '''MOST''' gear slots to earn or give Combat Points.
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* If you did not earn Combat Points for a kill, the target was not very strong, and wasn't worthy.
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* This rule is intended to help protect new players. There isn't any benefit for hunting them.
  
To '''earn''' CP for kills, it requires that both ships be eligible through gear requirements to '''give''' CP when killed.
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==[[Garrison Engagements]]==
* Players need rare or better [[items]] in '''MOST''' gear slots to earn and give CP.
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* As a successful attacker, you will earn Combat Points equal to [[Garrison]] Rank x3.
* If you did not earn CP for a kill, the target was likely too weak or the encounter was too unfair/unbalanced (e.g. 10 vs 1).
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* As a successful defender, you will earn Combat Points based on a variety of factors, such as how big the battle was.
* To prevent potential abuse, targets who have died recently might not be eligible to give-out CPs for dying again.
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* PvP kills during [[Garrison Engagements]] earn double Combat Points.
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* You do ''not'' need to be in the sector when the battle ends to earn Combat Points.
  
For [[Garrison Engagements]] Offense, you will earn Garrison Rank x3 in Combat Points if you destroy it.
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==The :COMBAT Command==
 
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For Engagement Defense, you will earn Combat Points based on a number of factors. More intense battles will earn more.
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* You do NOT need to be in the sector when the engagement ends to earn Garrison Defense Combat Points.
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* Defensive kills will provide double Combat Points
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==The :Combat Command==
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* Use the :COMBAT [[chat command]] to see a list of items, their costs, and your point total.
 
* Use the :COMBAT [[chat command]] to see a list of items, their costs, and your point total.
* Use the :Combat [ITEM] [SHIP CLASS] chat command to spend points on an item.  
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* Use the :COMBAT [ITEM] [SHIP CLASS] chat command to spend points on an item.  
 
** It is automated, be careful what you type!
 
** It is automated, be careful what you type!
** example: :Combat Sage Devastator
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** Example: '':COMBAT Sage Devastator'' will create a Tech I Sage [[Computer]] for a [[Devastator]] [[ship]].
* Use the :Combat Upgrade command to convert an equipped Tech I Computer into a Tech II Computer, or a Tech II to a Tech III
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* Use the :COMBAT Upgrade command to convert an equipped Tech I [[Computer]] into a Tech II [[Computer]], or a Tech II to a Tech III
** Upgrading an Advanced [[computer]] retains the [[Item Rarity]] and Rank
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** Upgrading an Advanced [[Computer]] retains the [[Item Rarity]] and Rank
* To give a Wyrd Terminus, use :UNLOCK [PLAYER NAME] TERMINUS
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* To give a [[Wyrd Terminus]], use :UNLOCK [PLAYER NAME] TERMINUS
  
==The :Command List==
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==Prizes==
* 2,500 Points : Tech I Computer - Sage
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* 2,500 Points : Tech I [[Computer]] - Sage
* 2,500 Points : Tech I Computer - Toil
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* 2,500 Points : Tech I [[Computer]] - Toil
* 2,500 Points : Tech I Computer - Havok
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* 2,500 Points : Tech I [[Computer]] - Havok
* 2,500 Points : Tech I Computer - Cabal
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* 2,500 Points : Tech I [[Computer]] - Cabal
* 2,500 Points : Tech I Computer - Agent
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* 2,500 Points : Tech I [[Computer]] - Agent
* 2,500 Points : Tech I Computer - Drone
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* 2,500 Points : Tech I [[Computer]] - Drone
* 2,500 Points : Tech I Computer - Warrior
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* 2,500 Points : Tech I [[Computer]] - Warrior
* 10,000 Points: UPGRADE an equipped Tech I Computer into a Tech II Computer
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* 10,000 Points: UPGRADE an equipped Tech I [[Computer]] into a Tech II [[Computer]]
* 15,000 Points: UPGRADE an equipped Tech II Computer into a Tech III Computer
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* 15,000 Points: UPGRADE an equipped Tech II [[Computer]] into a Tech III [[Computer]]
* 30,000 Points: UNLOCK Wyrd Terminus-Class Ship!
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* 30,000 Points: UNLOCK [[Wyrd Terminus]]-Class [[Ship]]!

Revision as of 08:57, 31 December 2013

Combat Points are earned for Player VS Player kills and Garrison Engagements.

Player vs Player

  • Both the attacker and target must have quality items equipped.
  • If either the attacker or the target are lacking in quality items, no Combat Points can be earned.
  • Players need rare or better items in MOST gear slots to earn or give Combat Points.
  • If you did not earn Combat Points for a kill, the target was not very strong, and wasn't worthy.
  • This rule is intended to help protect new players. There isn't any benefit for hunting them.

Garrison Engagements

  • As a successful attacker, you will earn Combat Points equal to Garrison Rank x3.
  • As a successful defender, you will earn Combat Points based on a variety of factors, such as how big the battle was.
  • PvP kills during Garrison Engagements earn double Combat Points.
  • You do not need to be in the sector when the battle ends to earn Combat Points.

The :COMBAT Command

  • Use the :COMBAT chat command to see a list of items, their costs, and your point total.
  • Use the :COMBAT [ITEM] [SHIP CLASS] chat command to spend points on an item.
    • It is automated, be careful what you type!
    • Example: :COMBAT Sage Devastator will create a Tech I Sage Computer for a Devastator ship.
  • Use the :COMBAT Upgrade command to convert an equipped Tech I Computer into a Tech II Computer, or a Tech II to a Tech III
  • To give a Wyrd Terminus, use :UNLOCK [PLAYER NAME] TERMINUS

Prizes