Difference between revisions of "Deflection"

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=Deflection=
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Deflection is a defensive ability which allows a target to reflect [[damage]] and [[stun]]s back to an attacker.
Deflection is the ability of a Target ship to deflect damage back at its attacker.  This ability is provided by Deflector [[Specials]].
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* The Deflector [[Specials]] bounces STUN attacks and damage back to an attacker.
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Typically this is provided by [[Deflector]] [[Specials]].
** If that attacker is wearing a Deflector, it will not protect them from receiving their own STUN.
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* Deflectors generate some damage back onto the attacker.
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* If the attacker is also wearing a Deflector, it will not protect him from receiving his own stun.
** It does not reduce the original damage done to the target under attack.
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* Deflection does not reduce the original damage done to the target.
** This effect does not work versus [[NPC]]s.
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* [[damage]] is never deflected back against [[NPC]]s.
** Deflectors will absorb stuns from [[NPC]]s. They will not deflect it back to the [[NPC]].
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* Deflectors will absorb stuns from NPCs; they will not deflect it back.
* Battle Ram [[specials]] have a STUN that will always go through Deflectors.
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* Deflectors cannot block stuns from [[Battle Ram]] [[specials]].
* Deflectors cannot block stuns from [[Intradictors]] during [[engagement]]s.
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* Deflectors cannot block stuns from [[Intradictors]] during [[Garrison Engagements]].
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* Deflectors will not reflect stuns that come from [[Splash]] damage.
  
 
=Example=
 
=Example=
* The attacker's damage output is unchanged by the deflector.
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* The attacker's damage output is unchanged by the Deflector.
 
* The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
 
* The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
 
* The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
 
* The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
 
* The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.
 
* The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.
  
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* Attacker A shoots Target T
 
* Attacker A shoots Target T
 
** Attacker A has a +10% damage modifier
 
** Attacker A has a +10% damage modifier
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** Target T has +20% damage vulnerability modifier
 
** Target T has +20% damage vulnerability modifier
 
** Target T has +25% damage modifier
 
** Target T has +25% damage modifier
** Target T has a Legendary Deflector that deflects 15% damage back at attacker
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** Target T has a Legendary [[Deflector]] that deflects 15% damage back at attacker
 
** Attacker A's minimum damage is 100
 
** Attacker A's minimum damage is 100
 
* Attacker A fires and rolls 100 damage (equal to his minimum)
 
* Attacker A fires and rolls 100 damage (equal to his minimum)

Latest revision as of 13:41, 20 February 2015

Deflection is a defensive ability which allows a target to reflect damage and stuns back to an attacker.

Typically this is provided by Deflector Specials.

  • If the attacker is also wearing a Deflector, it will not protect him from receiving his own stun.
  • Deflection does not reduce the original damage done to the target.
  • damage is never deflected back against NPCs.
  • Deflectors will absorb stuns from NPCs; they will not deflect it back.
  • Deflectors cannot block stuns from Battle Ram specials.
  • Deflectors cannot block stuns from Intradictors during Garrison Engagements.
  • Deflectors will not reflect stuns that come from Splash damage.

Example

  • The attacker's damage output is unchanged by the Deflector.
  • The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
  • The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
  • The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.

  • Attacker A shoots Target T
    • Attacker A has a +10% damage modifier
    • Attacker A has -5% damage vulnerability modifier
    • Target T has +20% damage vulnerability modifier
    • Target T has +25% damage modifier
    • Target T has a Legendary Deflector that deflects 15% damage back at attacker
    • Attacker A's minimum damage is 100
  • Attacker A fires and rolls 100 damage (equal to his minimum)
    • Attacker A's +10% damage modifier kicks in
    • Target T's +20% damage vulnerability kicks in
    • Target T suffers 132 damage (100 * 1.1 * 1.2)
    • Target T DEFLECTS 20 damage back to Attacker A (132 * 0.15)
  • Attacker A's -5% damage vulnerability modifier does not come into play
  • Target T's +25% damage modifier does not come into play.