Difference between revisions of "Deflection"

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==Deflection==
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=Deflection=
 
Deflection is the ability of a Target ship to deflect damage back at its attacker.  This ability is provided by Deflector [[Specials]].
 
Deflection is the ability of a Target ship to deflect damage back at its attacker.  This ability is provided by Deflector [[Specials]].
  
Here's how Deflection works:
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* The Deflector [[Specials]] bounces STUN attacks and damage back to an attacker.
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** If that attacker is wearing a Deflector, it will not protect them from receiving their own STUN.
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* Deflectors generate some damage back onto the attacker.
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** It does not reduce the original damage done to the target under attack.
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** This effect does not work versus [[NPC]]s.
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** Deflectors will absorb stuns from [[NPC]]s. They will not deflect it back to the [[NPC]].
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* Battle Ram [[specials]] have a STUN that will always go through Deflectors.
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* Deflectors cannot block stuns from [[Intradictors]] during [[engagement]]s.
  
The attacker's damage output is unchanged by the deflector, and the attacker suffers a percentage of that damage based solely on the rarity of the target's deflector. Only the attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange. The damage deflected back to the attacker is simply the target's deflect percentage multiplied by the attacker's damage.
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=Example=
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* The attacker's damage output is unchanged by the deflector.
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* The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
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* The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
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* The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.
  
For example:
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* Attacker A shoots Target T
 
* Attacker A shoots Target T
 
** Attacker A has a +10% damage modifier
 
** Attacker A has a +10% damage modifier

Revision as of 10:40, 28 December 2013

Deflection

Deflection is the ability of a Target ship to deflect damage back at its attacker. This ability is provided by Deflector Specials.

  • The Deflector Specials bounces STUN attacks and damage back to an attacker.
    • If that attacker is wearing a Deflector, it will not protect them from receiving their own STUN.
  • Deflectors generate some damage back onto the attacker.
    • It does not reduce the original damage done to the target under attack.
    • This effect does not work versus NPCs.
    • Deflectors will absorb stuns from NPCs. They will not deflect it back to the NPC.
  • Battle Ram specials have a STUN that will always go through Deflectors.
  • Deflectors cannot block stuns from Intradictors during engagements.

Example

  • The attacker's damage output is unchanged by the deflector.
  • The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
  • The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
  • The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.

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  • Attacker A shoots Target T
    • Attacker A has a +10% damage modifier
    • Attacker A has -5% damage vulnerability modifier
    • Target T has +20% damage vulnerability modifier
    • Target T has +25% damage modifier
    • Target T has a Legendary Deflector that deflects 15% damage back at attacker
    • Attacker A's minimum damage is 100
  • Attacker A fires and rolls 100 damage (equal to his minimum)
    • Attacker A's +10% damage modifier kicks in
    • Target T's +20% damage vulnerability kicks in
    • Target T suffers 132 damage (100 * 1.1 * 1.2)
    • Target T DEFLECTS 20 damage back to Attacker A (132 * 0.15)
  • Attacker A's -5% damage vulnerability modifier does not come into play
  • Target T's +25% damage modifier does not come into play.