Difference between revisions of "Deflection"

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Deflection is a defensive ability which allows a target to reflect [[damage]] and [[stun]]s back to an attacker.
 
Deflection is a defensive ability which allows a target to reflect [[damage]] and [[stun]]s back to an attacker.
  
Typically this is provided by Deflector [[Specials]].
+
Typically this is provided by [[Deflector]] [[Specials]].
  
* If that attacker is also wearing a Deflector, it will not protect them from receiving their own [[stun]].
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* If that attacker is also wearing a [[Deflector]], it will not protect them from receiving their own [[stun]].
 
* Deflection does not reduce the original [[damage]] done to the target.
 
* Deflection does not reduce the original [[damage]] done to the target.
 
* [[damage]] is never deflected back against [[NPC]]s.
 
* [[damage]] is never deflected back against [[NPC]]s.
* Deflectors will absorb [[stun]]s from [[NPC]]s. They will not deflect it back.
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* [[Deflector]]s will absorb [[stun]]s from [[NPC]]s. They will not deflect it back.
* Battle Ram [[specials]] have a [[stun]] that will always go through Deflectors.
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* Battle Ram [[specials]] have a [[stun]] that will always go through [[Deflector]]s.
* Deflectors cannot block [[stun]]s from [[Intradictors]] during [[Garrison Engagements]].
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* [[Deflector]]s cannot block [[stun]]s from [[Intradictors]] during [[Garrison Engagements]].
  
 
=Example=
 
=Example=
* The attacker's [[damage]] output is unchanged by the deflector.
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* The attacker's [[damage]] output is unchanged by the [[Deflector]].
* The attacker suffers a percentage of that [[damage]] based on the rarity of the target's Deflector.
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* The attacker suffers a percentage of that [[damage]] based on the rarity of the target's [[Deflector]].
 
* The attacker's [[damage]] modifier and the target's [[damage]] vulnerability modifier come into play during the exchange.
 
* The attacker's [[damage]] modifier and the target's [[damage]] vulnerability modifier come into play during the exchange.
 
* The [[damage]] deflected back to the attacker is the target's deflect percentage multiplied by the attacker's [[damage]].
 
* The [[damage]] deflected back to the attacker is the target's deflect percentage multiplied by the attacker's [[damage]].
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** Target T has +20% [[damage]] vulnerability modifier
 
** Target T has +20% [[damage]] vulnerability modifier
 
** Target T has +25% [[damage]] modifier
 
** Target T has +25% [[damage]] modifier
** Target T has a Legendary Deflector that deflects 15% [[damage]] back at attacker
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** Target T has a Legendary [[Deflector]] that deflects 15% [[damage]] back at attacker
 
** Attacker A's minimum [[damage]] is 100
 
** Attacker A's minimum [[damage]] is 100
 
* Attacker A fires and rolls 100 [[damage]] (equal to his minimum)
 
* Attacker A fires and rolls 100 [[damage]] (equal to his minimum)

Revision as of 11:08, 28 December 2013

Deflection

Deflection is a defensive ability which allows a target to reflect damage and stuns back to an attacker.

Typically this is provided by Deflector Specials.

Example

  • The attacker's damage output is unchanged by the Deflector.
  • The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
  • The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
  • The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.

--

  • Attacker A shoots Target T
    • Attacker A has a +10% damage modifier
    • Attacker A has -5% damage vulnerability modifier
    • Target T has +20% damage vulnerability modifier
    • Target T has +25% damage modifier
    • Target T has a Legendary Deflector that deflects 15% damage back at attacker
    • Attacker A's minimum damage is 100
  • Attacker A fires and rolls 100 damage (equal to his minimum)
    • Attacker A's +10% damage modifier kicks in
    • Target T's +20% damage vulnerability kicks in
    • Target T suffers 132 damage (100 * 1.1 * 1.2)
    • Target T DEFLECTS 20 damage back to Attacker A (132 * 0.15)
  • Attacker A's -5% damage vulnerability modifier does not come into play
  • Target T's +25% damage modifier does not come into play.