Difference between revisions of "Deflection"
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* The [[damage]] deflected back to the attacker is the target's deflect percentage multiplied by the attacker's [[damage]]. | * The [[damage]] deflected back to the attacker is the target's deflect percentage multiplied by the attacker's [[damage]]. | ||
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* Attacker A shoots Target T | * Attacker A shoots Target T | ||
** Attacker A has a +10% [[damage]] modifier | ** Attacker A has a +10% [[damage]] modifier |
Revision as of 10:20, 28 December 2013
Deflection
Deflection is a defensive ability which allows a target to reflect damage and stuns back to an attacker.
Typically this is provided by Deflector Specials.
- If that attacker is also wearing a Deflector, it will not protect them from receiving their own stun.
- Deflection does not reduce the original damage done to the target.
- damage is never deflected back against NPCs.
- Deflectors will absorb stuns from NPCs. They will not deflect it back.
- Battle Ram specials have a stun that will always go through Deflectors.
- Deflectors cannot block stuns from Intradictors during Garrison Engagements.
Example
- The attacker's damage output is unchanged by the Deflector.
- The attacker suffers a percentage of that damage based on the rarity of the target's Deflector.
- The attacker's damage modifier and the target's damage vulnerability modifier come into play during the exchange.
- The damage deflected back to the attacker is the target's deflect percentage multiplied by the attacker's damage.