Difference between revisions of "Engineering"

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Item Engineering is an item upgrade system found on the Engineering tab of a friendly [[planets]] (including [[Earth]]). All [[Item Types]] can be engineered.
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Item Engineering is an item upgrade system found as an option for unequipped items inside your inventory or bank.
  
Note: In the new Unity v2.0 Client, items may be upgraded from anywhere. No planet required.
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[[file:inventory_item.png|400px]]
  
[[file:tutorial_eng.png]]
 
  
''The [[Android]] client Engineering window.''
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==Notes==
 
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* Item Engineering uses [[Black Dollars]].
Item Engineering uses [[Black Dollars]].
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==Limitations==
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* An item must be uncommon [[Item Rarity]] or higher.
 
* An item must be uncommon [[Item Rarity]] or higher.
 
* [[Durability]] must be higher than 1%.
 
* [[Durability]] must be higher than 1%.
* Weapons, Armor and Storage cannot have their [[EquipPoints]] reduced to zero.
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* Weapons, Armor and Storage cannot have their [[EquipPoints]] reduced to zero by Ranking
 
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* Weapons, Armor and Storage can have their EquipPoints reduced to zero by Augmenting
All [[Engineering Costs]] increase as the rarity of an item increases.
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* [[Engineering Costs]] increase as the rarity of an item increases.
  
==Augment==
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==Augment Rarity==
 
* Augmentation increases an item's rarity.  
 
* Augmentation increases an item's rarity.  
 
** Example: an ''uncommon'' Storage III can be augmented to a ''rare'' Storage III.
 
** Example: an ''uncommon'' Storage III can be augmented to a ''rare'' Storage III.
 
* Increasing an item's rarity increases its stats and reduces its [[EquipPoints]] size by 1.
 
* Increasing an item's rarity increases its stats and reduces its [[EquipPoints]] size by 1.
* It is possible to augment a Size 1 item to a Size 0 item.
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* '''It is possible to augment a Size 1 (1 EP) item to a Size 0 (0 EP) item.'''
 
** Example: an ''uncommon'' Burst Cannon II (''size 1'') can be augmented to a ''rare'' Burst Cannon II (''size 0'').
 
** Example: an ''uncommon'' Burst Cannon II (''size 1'') can be augmented to a ''rare'' Burst Cannon II (''size 0'').
  
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** Making an item larger improves its stats slightly (per rank).
 
** Making an item larger improves its stats slightly (per rank).
 
** Making an item smaller reduces its stats slightly (per rank).
 
** Making an item smaller reduces its stats slightly (per rank).
** A Size 1 item '''cannot''' be ranked-down to Size 0.
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** '''A size 1 (1 EP) item cannot be ranked-down to size 0 (0 EP).'''
** A Size 0 item can be ranked-up to Size 1.
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** A Size 0 (0 EP) item can be ranked-up to Size 1 (1 EP).
  
 
* Ranking can be used to adjust the [[Ship Class]] of [[Computers]] and [[Specials]].
 
* Ranking can be used to adjust the [[Ship Class]] of [[Computers]] and [[Specials]].
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* Maintaining a certain amount of durability on equipment is very important!
 
* Maintaining a certain amount of durability on equipment is very important!
 
** Items with a durability of 5% or lower will be destroyed if a player is killed by [[NPC]]s.
 
** Items with a durability of 5% or lower will be destroyed if a player is killed by [[NPC]]s.
** Items with a durability of 10% or lower will be destroyed if a player is killed by an enemy player.
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** Items with a durability of 5% or lower will be destroyed if a player is killed by an enemy player.
 
** Items with a durability of 25% or lower can be stolen by enemy players when killed!
 
** Items with a durability of 25% or lower can be stolen by enemy players when killed!
 
* Items are repaired by 10% durability at a time when using the Repair feature.
 
* Items are repaired by 10% durability at a time when using the Repair feature.
 
** The [[Nanorobotics]] [[Corporation]] [[Technology]] repairs equipped items 1% each day.
 
** The [[Nanorobotics]] [[Corporation]] [[Technology]] repairs equipped items 1% each day.
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==Info==
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The Info Button allows you to view an item and see how it improves as you change its rarity and rank.

Latest revision as of 11:44, 14 July 2017

Item Engineering is an item upgrade system found as an option for unequipped items inside your inventory or bank.

Inventory item.png


Notes

  • Item Engineering uses Black Dollars.
  • An item must be uncommon Item Rarity or higher.
  • Durability must be higher than 1%.
  • Weapons, Armor and Storage cannot have their EquipPoints reduced to zero by Ranking
  • Weapons, Armor and Storage can have their EquipPoints reduced to zero by Augmenting
  • Engineering Costs increase as the rarity of an item increases.

Augment Rarity

  • Augmentation increases an item's rarity.
    • Example: an uncommon Storage III can be augmented to a rare Storage III.
  • Increasing an item's rarity increases its stats and reduces its EquipPoints size by 1.
  • It is possible to augment a Size 1 (1 EP) item to a Size 0 (0 EP) item.
    • Example: an uncommon Burst Cannon II (size 1) can be augmented to a rare Burst Cannon II (size 0).

Rank Up/Down

  • Ranking increases or decreases the Size of Weapons, Armor, and Storage.
    • Making an item larger improves its stats slightly (per rank).
    • Making an item smaller reduces its stats slightly (per rank).
    • A size 1 (1 EP) item cannot be ranked-down to size 0 (0 EP).
    • A Size 0 (0 EP) item can be ranked-up to Size 1 (1 EP).
  • Ranking can be used to adjust the Ship Class of Computers and Specials.
    • Example: a Toil computer (flagship) can be ranked up to a Toil (carrier), then a to Toil (flayer), and then to a Toil (executioner)

Some ship classes share Computer and Specials and do not have Ship Ranks of their own:

Engines and Harvesters cannot be Ranked, as they do not have ship requirements.

Deconstruct

  • Unwanted items can be deconstructed for Reward Points (RP).
    • RP are used to claim ships and items with the :Reward Chat Commands.
  • An item is worth 0.01 RP for every $2,000 Credits of value.
    • Example: a item worth $300,000 credits can be deconstructed for 1.5 RP.

Repair

  • Items that have damaged Durability can be repaired.
  • Maintaining a certain amount of durability on equipment is very important!
    • Items with a durability of 5% or lower will be destroyed if a player is killed by NPCs.
    • Items with a durability of 5% or lower will be destroyed if a player is killed by an enemy player.
    • Items with a durability of 25% or lower can be stolen by enemy players when killed!
  • Items are repaired by 10% durability at a time when using the Repair feature.

Info

The Info Button allows you to view an item and see how it improves as you change its rarity and rank.