Difference between revisions of "Engineering"
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− | + | Item Engineering is an item upgrade system found on the Engineering tab of a friendly [[planets]] (including [[Earth]]). All [[Item Types]] can be engineered. | |
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− | Item Engineering is an item | + | |
[[file:tutorial_eng.png]] | [[file:tutorial_eng.png]] | ||
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''The [[Android]] client Engineering window.'' | ''The [[Android]] client Engineering window.'' | ||
− | Item Engineering | + | Item Engineering uses [[Black Dollars]]. |
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− | + | ==Limitations== | |
* An item must be uncommon [[Item Rarity]] or higher. | * An item must be uncommon [[Item Rarity]] or higher. | ||
− | * | + | * [[Durability]] must be higher than 1%. |
− | * | + | * Weapons, Armor and Storage cannot have their [[EquipPoints]] reduced to zero. |
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− | [[Engineering Costs]] increase as the rarity of an item increases. | + | All [[Engineering Costs]] increase as the rarity of an item increases. |
==Augment== | ==Augment== | ||
− | * Augmentation | + | * Augmentation increases an item's rarity. |
** Example: an ''uncommon'' Storage III can be augmented to a ''rare'' Storage III. | ** Example: an ''uncommon'' Storage III can be augmented to a ''rare'' Storage III. | ||
− | * Increasing an item's rarity increases its stats and reduces its size by 1. | + | * Increasing an item's rarity increases its stats and reduces its [[EquipPoints]] size by 1. |
* It is possible to augment a Size 1 item to a Size 0 item. | * It is possible to augment a Size 1 item to a Size 0 item. | ||
** Example: an ''uncommon'' Burst Cannon II (''size 1'') can be augmented to a ''rare'' Burst Cannon II (''size 0''). | ** Example: an ''uncommon'' Burst Cannon II (''size 1'') can be augmented to a ''rare'' Burst Cannon II (''size 0''). |
Revision as of 07:55, 5 January 2014
Item Engineering is an item upgrade system found on the Engineering tab of a friendly planets (including Earth). All Item Types can be engineered.
The Android client Engineering window.
Item Engineering uses Black Dollars.
Limitations
- An item must be uncommon Item Rarity or higher.
- Durability must be higher than 1%.
- Weapons, Armor and Storage cannot have their EquipPoints reduced to zero.
All Engineering Costs increase as the rarity of an item increases.
Augment
- Augmentation increases an item's rarity.
- Example: an uncommon Storage III can be augmented to a rare Storage III.
- Increasing an item's rarity increases its stats and reduces its EquipPoints size by 1.
- It is possible to augment a Size 1 item to a Size 0 item.
- Example: an uncommon Burst Cannon II (size 1) can be augmented to a rare Burst Cannon II (size 0).
Rank Up/Down
- Ranking increases or decreases the Size of Weapons, Armor, and Storage.
- Making an item larger improves its stats slightly (per rank).
- Making an item smaller reduces its stats slightly (per rank).
- A Size 1 item cannot be ranked-down to Size 0.
- A Size 0 item can be ranked-up to Size 1.
- Ranking can be used to adjust the Ship Class of Computers and Specials.
- Example: a Toil computer (flagship) can be ranked up to a Toil (carrier), then a to Toil (flayer), and then to a Toil (executioner)
Some ship classes share Computer and Specials and do not have Ship Ranks of their own:
- A Wyrd Invader uses computers and specials designed for Flagships.
- A Wyrd Assassin uses computers and specials designed for Flayers.
- A Wyrd Reaper uses computers and specials designed for Executioners.
- A Wyrd Terminus uses computers and specials designed for Annihilators.
Engines and Harvesters cannot be Ranked, as they do not have ship requirements.
Deconstruct
- Unwanted items can be deconstructed for Reward Points (RP).
- RP are used to claim ships and items with the :Reward Chat Commands.
- An item is worth 0.01 RP for every $2,000 Credits of value.
- Example: a item worth $300,000 credits can be deconstructed for 1.5 RP.
Repair
- Items that have damaged Durability can be repaired.
- Maintaining a certain amount of durability on equipment is very important!
- Items with a durability of 5% or lower will be destroyed if a player is killed by NPCs.
- Items with a durability of 10% or lower will be destroyed if a player is killed by an enemy player.
- Items with a durability of 25% or lower can be stolen by enemy players when killed!
- Items are repaired by 10% durability at a time when using the Repair feature.
- The Nanorobotics Corporation Technology repairs equipped items 1% each day.