Difference between revisions of "EquipPoints"

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** Advanced [[Specials]]
 
** Advanced [[Specials]]
 
* Increasing any [[item]]'s [[rarity]] is the best way to reduce its EquipPoint Cost
 
* Increasing any [[item]]'s [[rarity]] is the best way to reduce its EquipPoint Cost
** [[Weapons]], [[Armors]], and [[Storage]] cost 1 less EquipPoint per level of [[rarity]]
+
** [[Weapons]], [[Armor]]s, and [[Storage]] cost 1 less EquipPoint per level of [[rarity]]
 
** [[Engines]], [[Specials]] and [[Computers]] normally '''do not''' require EquipPoints
 
** [[Engines]], [[Specials]] and [[Computers]] normally '''do not''' require EquipPoints
 
** [[Harvesters]] typically cost 1 less EquipPoint for every 2 levels of [[rarity]]
 
** [[Harvesters]] typically cost 1 less EquipPoint for every 2 levels of [[rarity]]

Latest revision as of 08:21, 5 January 2014

EquipPoints (EP) represent your ship's available space for attaching new items.

Small ships like the shuttle have very little space, while large ships have a lot!

Items all have an EquipPoint Cost: You cannot exceed your ship's EquipPoint Max when attaching new items!

How to Optimize

Ship EquipPoints