Difference between revisions of "Garrison Engagements"

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(Garrison Engagement Rules)
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==Engagement Basics==
 
 
Destroying and defending garrisons are the goals for Alliance vs Alliance [[PVP]], utilizing the Garrison Engagements system.
 
Destroying and defending garrisons are the goals for Alliance vs Alliance [[PVP]], utilizing the Garrison Engagements system.
  
 
Players are rewarded with [[Combat Points]] for destroying enemy ships and successfully completing engagements.
 
Players are rewarded with [[Combat Points]] for destroying enemy ships and successfully completing engagements.
  
To initiate an engagement, certain requirements need to be met:
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=Offense=
* At least 10 attackers in [[Flagships]] or larger [[ship]]s.
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* There must be at least 10 attackers equipped with quality [[items]] eligible for [[Combat Points]].
* These 10 attackers need to be equipped with rare items or better.
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* A countdown timer will alert both attackers and defenders that an Engagement is about to begin.
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* [[Defense Platforms]] and [[Intradictors]] will deploy from the [[Garrison]]
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* When the enemy [[Garrison]] is destroyed, the engagement will end.
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* If an [[Alliance]] [[Planet]] exists, they both must be destroyed.
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* Enemy [[ships]] do '''not''' need to be destroyed.
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* After an engagement, the sector will be locked down for some amount of time.
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* [[Garrison]]s may not be deployed during this lockdown time.
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* Fleet combat can happen during the lockdown.
  
When an engagement is initiated, there is a countdown timer before PVP combat is allowed.  Notification is sent to the corporation and alliance that their garrison is under attack.
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When a [[garrison]] is destroyed, all members of that corporation lose their [[Technology]] bonuses.
  
When the engagement starts, Defense Platforms and Intradictor are deployed from the Garrison.
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=Defense=
 
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* A garrison engagement fails if the [[garrison]] is not destroyed in the allocated time.
To successfully complete an engagement, the enemy garrison needs to be destroyed. If a sector has both a garrison and an [[alliance]] [[planet]], both need to be destroyed.  Enemy ships do not need to be destroyed to defeat a garrison.
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When an engagement is successful, the garrison sector is locked-out for one hour.
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* During this time, garrisons cannot be deployed in the sector.
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* Fleet PVP can occur in locked-out sectors
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* The lockout timer '''only''' relates to garrison deployment and engagements, and '''not''' ship vs ship PVP.
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When a garrison is destroyed, all members of that corporation lose their [[Technology]] bonuses (until the garrison is re-deployed).
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A garrison engagement fails if the garrison is not destroyed in the allocated time.
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* All attackers are expelled to an adjacent empty sector and stunned for 20 seconds.
 
* All attackers are expelled to an adjacent empty sector and stunned for 20 seconds.
* The defending garrison is locked-down by +3 minutes for each attacker killed during the failed engagement.
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* The defending [[garrison]] is locked-down by +3 minutes for each attacker killed during the failed engagement.
  
 
Garrison [[Technology]] has many options that enhance a garrison's defensive capabilities.
 
Garrison [[Technology]] has many options that enhance a garrison's defensive capabilities.
  
==Garrison Engagement Rules==
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=Engagement Rules=
 
* Engagement Length: 220 Seconds
 
* Engagement Length: 220 Seconds
 
* Defense Tactics [[Technology]] reduces time by 20 Seconds
 
* Defense Tactics [[Technology]] reduces time by 20 Seconds
* [[Planet]] engagements get an extra 30 Seconds
 
 
* Max Attackers: 15
 
* Max Attackers: 15
 
* Max Defenders: 10 + 3 [[Offline Defenders]]
 
* Max Defenders: 10 + 3 [[Offline Defenders]]
 
* Offline Defenders fully repair before and after combat. They always attack the lowest hull attacker
 
* Offline Defenders fully repair before and after combat. They always attack the lowest hull attacker
* Garrison always attacks all enemies in sector at the same time
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* The [[Garrison]] will always attacks all enemies in sector at the same time
* [[Defense Platform]]s targets lowest hull attacker
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* [[Defense Platforms]] targets lowest hull attacker
 
* [[Intradictors]] target the strongest ship
 
* [[Intradictors]] target the strongest ship
 
* Planet targets highest hull attacker
 
* Planet targets highest hull attacker
 
* 6 Defense Platforms spawn, or 7 with Advanced Defense [[Technology]]
 
* 6 Defense Platforms spawn, or 7 with Advanced Defense [[Technology]]
 
* Ships remain online during an active Engagement (even by logging off or disconnecting)
 
* Ships remain online during an active Engagement (even by logging off or disconnecting)
* Ships with Lockouts (e.g. [[Carrier]]s and [[Wyrd Assassin]]s) do not get Locked-out if destroyed during an engagement.
 

Revision as of 09:57, 31 December 2013

Destroying and defending garrisons are the goals for Alliance vs Alliance PVP, utilizing the Garrison Engagements system.

Players are rewarded with Combat Points for destroying enemy ships and successfully completing engagements.

Offense

  • There must be at least 10 attackers equipped with quality items eligible for Combat Points.
  • A countdown timer will alert both attackers and defenders that an Engagement is about to begin.
  • Defense Platforms and Intradictors will deploy from the Garrison
  • When the enemy Garrison is destroyed, the engagement will end.
  • If an Alliance Planet exists, they both must be destroyed.
  • Enemy ships do not need to be destroyed.
  • After an engagement, the sector will be locked down for some amount of time.
  • Garrisons may not be deployed during this lockdown time.
  • Fleet combat can happen during the lockdown.

When a garrison is destroyed, all members of that corporation lose their Technology bonuses.

Defense

  • A garrison engagement fails if the garrison is not destroyed in the allocated time.
  • All attackers are expelled to an adjacent empty sector and stunned for 20 seconds.
  • The defending garrison is locked-down by +3 minutes for each attacker killed during the failed engagement.

Garrison Technology has many options that enhance a garrison's defensive capabilities.

Engagement Rules

  • Engagement Length: 220 Seconds
  • Defense Tactics Technology reduces time by 20 Seconds
  • Max Attackers: 15
  • Max Defenders: 10 + 3 Offline Defenders
  • Offline Defenders fully repair before and after combat. They always attack the lowest hull attacker
  • The Garrison will always attacks all enemies in sector at the same time
  • Defense Platforms targets lowest hull attacker
  • Intradictors target the strongest ship
  • Planet targets highest hull attacker
  • 6 Defense Platforms spawn, or 7 with Advanced Defense Technology
  • Ships remain online during an active Engagement (even by logging off or disconnecting)