# Stats and Abilities

From The Infinite Black Wiki

(Redirected from Stat)

Your character's attributes will change as your Level increases, use different Ships, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

## Offensive Stats

- Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
- Critical Damage Modifier - A percentage increase in the Critical Damage inflicted by your weapon
- Damage Modifier - A percentage increase in the Damage inflicted by your weapon
- Damage Range - The Range of Damage your weapon will inflict on an enemy
- Grapple Chance - The likelihood that your attack will Grapple your target
- Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
- Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
- Stun Chance - The likelihood that your attack will Stun your target
- Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
- Weapon Cooldown - The length of time after your weapon is fired before it can be fired again

## Defensive Stats

- Critical Resist - The likelihood that an attack against you will not result in a Critical hit
- Damage Reduction - A percentage decrease in the amount of Damage your ship will incur
- Damage Vulnerability - A percentage increase in the amount of Damage your ship will incur
- Evasion - The likelihood that an attack will miss your ship.
- Grapple Resist - The likelihood that your ship will avoid being Grappled
- Maximum Hull - The highest amount of health your ship can have
- Metal Hull Repair Modifier - A percentage increase in the amount of health restored by one Metal
- Splash Resist - The likelihood that your ship will avoid Splash Damage
- Stun Resist - The likelihood that your ship will avoid being Stunned

## Other Stats

- Harvest Speed - The length of time after your ship harvests an Asteroid before you can harvest another Asteroid
- Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
- Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
- Resource Capacity - The amount of each Resource your ship can hold
- XP Gain Modifier - A percentage increase/decrease to the amount of XP Gained for certain events