Difference between revisions of "Stats and Abilities"

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=Stats and Abilities=
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Your character's attributes will change as your [[Level]] increases, use different [[Ship]]s, equip different [[Items]], and as your [[Corporation]] enables and disables its [[Garrison]] [[Technology]].  This is a list of the attributes of your character. [[file:abilities.png|thumb|Stats and Ability list on the Ship Inventory window]]
Your character's attributes will change as your [[Level]] increases, use different [[Ship]]s, equip different [[Items]], and as your [[Corporation]] enables and disables its [[Garrison]] [[Technology]].  This is a list of the attributes of your character.
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==Offensive Stats==
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* [[Critical Chance]] - The likelihood that your weapon's attack will result in a Critical hit
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* [[Critical Damage Modifier]] - A percentage increase in the [[Critical]] Damage inflicted by your weapon
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* [[Damage Modifier]] - A percentage increase in the Damage inflicted by your weapon
 
* [[Damage Range]] - The Range of [[Damage]] your weapon will inflict on an enemy  
 
* [[Damage Range]] - The Range of [[Damage]] your weapon will inflict on an enemy  
* [[Weapon Cooldown]] - The length of time after your weapon is fired before it can be fired again
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* [[Grapple Chance]] - The likelihood that your attack will [[Grapple]] your target
 
* [[Hit Chance]] - The likelihood that your weapon's attack will inflict Damage on your target
 
* [[Hit Chance]] - The likelihood that your weapon's attack will inflict Damage on your target
* [[Damage Modifier]] - A percentage increase in the Damage inflicted by your weapon
 
* [[Critical Damage Modifier]] - A percentage increase in the [[Critical]] Damage inflicted by your weapon
 
* [[Critical Chance]] - The likelihood that your weapon's attack will result in a Critical hit
 
 
* [[Splash Chance]] - The likelihood that your weapon's attack will inflict damage against a secondary target via [[Splash]]
 
* [[Splash Chance]] - The likelihood that your weapon's attack will inflict damage against a secondary target via [[Splash]]
* [[Grapple Chance]] - The likelihood that your attack will [[Grapple]] your target
 
 
* [[Stun Chance]] - The likelihood that your attack will [[Stun]] your target
 
* [[Stun Chance]] - The likelihood that your attack will [[Stun]] your target
 
* [[Stun Duration Bonus]] - An increase to the length of time your attack will Stun its target, if successful
 
* [[Stun Duration Bonus]] - An increase to the length of time your attack will Stun its target, if successful
* [[Maximum Hull]] - The highest amount of health your ship can have
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* [[Weapon Cooldown]] - The length of time after your weapon is fired before it can be fired again
* [[Evasion]] - The likelihood that an attack will miss your ship.
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==Defensive Stats==
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* [[Critical Resist]] - The likelihood that an attack against you will not result in a Critical hit
 
* [[Damage Reduction]] - A percentage decrease in the amount of Damage your ship will incur
 
* [[Damage Reduction]] - A percentage decrease in the amount of Damage your ship will incur
 
* [[Damage Vulnerability]] - A percentage increase in the amount of Damage your ship will incur
 
* [[Damage Vulnerability]] - A percentage increase in the amount of Damage your ship will incur
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* [[Evasion]] - The likelihood that an attack will miss your ship.
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* [[Grapple Resist]] - The likelihood that your ship will avoid being Grappled
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* [[Maximum Hull]] - The highest amount of health your ship can have
 
* [[Metal Hull Repair Modifier]] - A percentage increase in the amount of health restored by one [[Metal]]
 
* [[Metal Hull Repair Modifier]] - A percentage increase in the amount of health restored by one [[Metal]]
* [[Critical Resist]] - The likelihood that an attack against you will not result in a Critical hit
 
 
* [[Splash Resist]] - The likelihood that your ship will avoid Splash Damage
 
* [[Splash Resist]] - The likelihood that your ship will avoid Splash Damage
* [[Grapple Resist]] - The likelihood that your ship will avoid being Grappled
 
 
* [[Stun Resist]] - The likelihood that your ship will avoid being Stunned
 
* [[Stun Resist]] - The likelihood that your ship will avoid being Stunned
* [[XP Gain Modifier]] - A percentage increase/decrease to the amount of [[XP]] Gained for certain events
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==Other Stats==
* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
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* [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid
 
* [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid
 
* [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click.
 
* [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click.
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* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
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* [[XP Gain Modifier]] - A percentage increase/decrease to the amount of [[XP]] Gained for certain events

Latest revision as of 14:19, 6 November 2014

Your character's attributes will change as your Level increases, use different Ships, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.
Stats and Ability list on the Ship Inventory window

Offensive Stats

Defensive Stats

  • Critical Resist - The likelihood that an attack against you will not result in a Critical hit
  • Damage Reduction - A percentage decrease in the amount of Damage your ship will incur
  • Damage Vulnerability - A percentage increase in the amount of Damage your ship will incur
  • Evasion - The likelihood that an attack will miss your ship.
  • Grapple Resist - The likelihood that your ship will avoid being Grappled
  • Maximum Hull - The highest amount of health your ship can have
  • Metal Hull Repair Modifier - A percentage increase in the amount of health restored by one Metal
  • Splash Resist - The likelihood that your ship will avoid Splash Damage
  • Stun Resist - The likelihood that your ship will avoid being Stunned

Other Stats

  • Harvest Speed - The length of time after your ship harvests an Asteroid before you can harvest another Asteroid
  • Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
  • Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
  • Resource Capacity - The amount of each Resource your ship can hold
  • XP Gain Modifier - A percentage increase/decrease to the amount of XP Gained for certain events