# Difference between revisions of "Stats and Abilities"

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Your character's attributes will change as your [[Level]] increases, use different [[Ship]]s, equip different [[Items]], and as your [[Corporation]] enables and disables its [[Garrison]] [[Technology]]. This is a list of the attributes of your character. | Your character's attributes will change as your [[Level]] increases, use different [[Ship]]s, equip different [[Items]], and as your [[Corporation]] enables and disables its [[Garrison]] [[Technology]]. This is a list of the attributes of your character. | ||

+ | ==Offensive Stats== | ||

+ | * [[Critical Chance]] - The likelihood that your weapon's attack will result in a Critical hit | ||

+ | * [[Critical Damage Modifier]] - A percentage increase in the [[Critical]] Damage inflicted by your weapon | ||

+ | * [[Damage Modifier]] - A percentage increase in the Damage inflicted by your weapon | ||

* [[Damage Range]] - The Range of [[Damage]] your weapon will inflict on an enemy | * [[Damage Range]] - The Range of [[Damage]] your weapon will inflict on an enemy | ||

− | * [[ | + | * [[Grapple Chance]] - The likelihood that your attack will [[Grapple]] your target |

* [[Hit Chance]] - The likelihood that your weapon's attack will inflict Damage on your target | * [[Hit Chance]] - The likelihood that your weapon's attack will inflict Damage on your target | ||

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− | |||

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* [[Splash Chance]] - The likelihood that your weapon's attack will inflict damage against a secondary target via [[Splash]] | * [[Splash Chance]] - The likelihood that your weapon's attack will inflict damage against a secondary target via [[Splash]] | ||

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* [[Stun Chance]] - The likelihood that your attack will [[Stun]] your target | * [[Stun Chance]] - The likelihood that your attack will [[Stun]] your target | ||

* [[Stun Duration Bonus]] - An increase to the length of time your attack will Stun its target, if successful | * [[Stun Duration Bonus]] - An increase to the length of time your attack will Stun its target, if successful | ||

− | * [[ | + | * [[Weapon Cooldown]] - The length of time after your weapon is fired before it can be fired again |

− | * [[ | + | ==Defensive Stats== |

+ | * [[Critical Resist]] - The likelihood that an attack against you will not result in a Critical hit | ||

* [[Damage Reduction]] - A percentage decrease in the amount of Damage your ship will incur | * [[Damage Reduction]] - A percentage decrease in the amount of Damage your ship will incur | ||

* [[Damage Vulnerability]] - A percentage increase in the amount of Damage your ship will incur | * [[Damage Vulnerability]] - A percentage increase in the amount of Damage your ship will incur | ||

+ | * [[Evasion]] - The likelihood that an attack will miss your ship. | ||

+ | * [[Grapple Resist]] - The likelihood that your ship will avoid being Grappled | ||

+ | * [[Maximum Hull]] - The highest amount of health your ship can have | ||

* [[Metal Hull Repair Modifier]] - A percentage increase in the amount of health restored by one [[Metal]] | * [[Metal Hull Repair Modifier]] - A percentage increase in the amount of health restored by one [[Metal]] | ||

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* [[Splash Resist]] - The likelihood that your ship will avoid Splash Damage | * [[Splash Resist]] - The likelihood that your ship will avoid Splash Damage | ||

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* [[Stun Resist]] - The likelihood that your ship will avoid being Stunned | * [[Stun Resist]] - The likelihood that your ship will avoid being Stunned | ||

− | + | ==Other Stats== | |

− | + | ||

* [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid | * [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid | ||

* [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click. | * [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click. | ||

+ | * [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector | ||

* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold | * [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold | ||

+ | * [[XP Gain Modifier]] - A percentage increase/decrease to the amount of [[XP]] Gained for certain events |

## Revision as of 17:30, 13 March 2014

Your character's attributes will change as your Level increases, use different Ships, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

## Offensive Stats

- Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
- Critical Damage Modifier - A percentage increase in the Critical Damage inflicted by your weapon
- Damage Modifier - A percentage increase in the Damage inflicted by your weapon
- Damage Range - The Range of Damage your weapon will inflict on an enemy
- Grapple Chance - The likelihood that your attack will Grapple your target
- Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
- Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
- Stun Chance - The likelihood that your attack will Stun your target
- Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
- Weapon Cooldown - The length of time after your weapon is fired before it can be fired again

## Defensive Stats

- Critical Resist - The likelihood that an attack against you will not result in a Critical hit
- Damage Reduction - A percentage decrease in the amount of Damage your ship will incur
- Damage Vulnerability - A percentage increase in the amount of Damage your ship will incur
- Evasion - The likelihood that an attack will miss your ship.
- Grapple Resist - The likelihood that your ship will avoid being Grappled
- Maximum Hull - The highest amount of health your ship can have
- Metal Hull Repair Modifier - A percentage increase in the amount of health restored by one Metal
- Splash Resist - The likelihood that your ship will avoid Splash Damage
- Stun Resist - The likelihood that your ship will avoid being Stunned

## Other Stats

- Harvest Speed - The length of time after your ship harvests an Asteroid before you can harvest another Asteroid
- Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
- Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
- Resource Capacity - The amount of each Resource your ship can hold
- XP Gain Modifier - A percentage increase/decrease to the amount of XP Gained for certain events