Difference between revisions of "Stats and Abilities"

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(Stats and Abilities)
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* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Movement Cooldown]] - The length of time after your ship Jumps from one [[Sector]] to a connected Sector before you can jump to another connected Sector
 
* [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid
 
* [[Harvest Speed]] - The length of time after your ship harvests an [[Asteroid]] before you can harvest another Asteroid
* [[Harvest Capacity]] -  
+
* [[Harvest Capacity]] - The amount of resources a harvester can extract from an asteroid per tap/click.
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold
 
* [[Resource Capacity]] - The amount of each [[Resource]] your ship can hold

Revision as of 12:29, 28 January 2014

Stats and Abilities

Your character's attributes will change as your level increases, use different Ships, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

  • Damage Range - The Range of Damage your weapon will inflict on an enemy
  • Weapon Cooldown - The length of time after your weapon is fired before it can be fired again
  • Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
  • Damage Modifier - A percentage increase in the Damage inflicted by your weapon
  • Critical Damage Modifier - A percentage increase in the Critical Damage inflicted by your weapon
  • Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
  • Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
  • Grapple Chance - The likelihood that your attack will Grapple your target
  • Stun Chance - The likelihood that your attack will Stun your target
  • Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
  • Maximum Hull - The highest amount of health your ship can have
  • Evasion - The likelihood that an attack will miss your ship.
  • Damage Reduction - A percentage decrease in the amount of Damage your ship will incur
  • Damage Vulnerability - A percentage increase in the amount of Damage your ship will incur
  • Metal Hull Repair Modifier - A percentage increase in the amount of health restored by one Metal
  • Critical Resist - The likelihood that an attack against you will not result in a Critical hit
  • Splash Resist - The likelihood that your ship will avoid Splash Damage
  • Grapple Resist - The likelihood that your ship will avoid being Grappled
  • Stun Resist - The likelihood that your ship will avoid being Stunned
  • XP Gain Modifier - A percentage increase/decrease to the amount of XP Gained for certain events
  • Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
  • Harvest Speed - The length of time after your ship harvests an Asteroid before you can harvest another Asteroid
  • Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
  • Resource Capacity - The amount of each Resource your ship can hold