Difference between revisions of "Stats and Abilities"

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=='''Critical Hit'''==
+
==Critical Chance==
 
* A "Critical Hit" is a lucky or well-placed attack, and does significantly more damage than a normal hit.
 
* A "Critical Hit" is a lucky or well-placed attack, and does significantly more damage than a normal hit.
 
* You gain "Critical Chance" from leveling up, as well as from equipment.
 
* You gain "Critical Chance" from leveling up, as well as from equipment.
 
* CRITICAL will double your MINIMUM DAMAGE before the damage roll. If damage range is 100-200, and you score a critical hit, your damage range becomes 200-400.
 
* CRITICAL will double your MINIMUM DAMAGE before the damage roll. If damage range is 100-200, and you score a critical hit, your damage range becomes 200-400.
  
=='''Critical Damage Bonus'''==
+
==Critical Damage Bonus==
 
* Some items have "Critical Damage" bonuses, which increases the damage multiplier of Critical Hits.
 
* Some items have "Critical Damage" bonuses, which increases the damage multiplier of Critical Hits.
  
=='''Critical Damage Resist'''==
+
==Critical Damage Resist==
 
* Having this stat on your gear reduces the chance you will be hit by critical hits.
 
* Having this stat on your gear reduces the chance you will be hit by critical hits.
  
=='''Splash Damage'''==
+
==Damage Bonus==
* A "Splash" is area damage that hits other nearby hostile targets.
+
* The +% Damage stat increases your raw damage output.
* You gain +Splash Chance from leveling up, as well as from equipment.
+
* The +% Damage bonus is applied to MINIMUM DAMAGE. If your damage range is 100-200, and you get +10% Damage Bonus from some item, your damage range becomes 110-220.
* There is no natural bonus to +Splash Chance, unless you are in the Invader Wyrd ship (+5).
+
* A successful SPLASH can come from any standard attack (HIT, GRAZE, or CRITICAL).
+
* On a SPLASH, the damage done by your standard attack is halved, then applied to another target in the sector.  
+
* It can then SPLASH again (using the same chance to splash %), which halves the remaining damage, and applies it to another target in the sector.
+
* It can keep splashing until it runs out of targets, damage falls below 10, or fails the splash % roll.
+
  
=='''Splash Damage Resist'''==
+
==Damage Vulnerability==
* Having this stat on your gear reduces the damage you take from Splash Damage.
+
* The +% Damage Vulnerability stat increases attacker damage against you.
  
=='''Hit Chance'''==
+
==Evasion Chance==
* The +Hit Chance stat increases your ability to hit evasive targets.
+
* A random roll of +Hit Chance PLUS 100 is tested against your target's +Evasion Chance.
+
* +Hit Chance stat will make you MISS and GRAZE targets less often.
+
* You gain +Hit Chance from leveling up, as well as from equipment.
+
* There is no natural bonus to +Hit Chance.
+
 
+
=='''Evasion Chance'''==
+
 
* The +Evasion Chance stat increases your ability to dodge attacks.
 
* The +Evasion Chance stat increases your ability to dodge attacks.
 
* +Evasion Chance is tested against a random roll of your attacker's +Hit Chance PLUS 100.
 
* +Evasion Chance is tested against a random roll of your attacker's +Hit Chance PLUS 100.
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* GRAZE will half MINIMUM DAMAGE before the damage roll. If damage range is 100-200 and you graze, your damage roll becomes 50-100.
 
* GRAZE will half MINIMUM DAMAGE before the damage roll. If damage range is 100-200 and you graze, your damage roll becomes 50-100.
  
=='''Damage Bonus'''==
+
==Hit Chance==
* The +% Damage stat increases your raw damage output.
+
* The +Hit Chance stat increases your ability to hit evasive targets.
* The +% Damage bonus is applied to MINIMUM DAMAGE. If your damage range is 100-200, and you get +10% Damage Bonus from some item, your damage range becomes 110-220.
+
* A random roll of +Hit Chance PLUS 100 is tested against your target's +Evasion Chance.
 +
* +Hit Chance stat will make you MISS and GRAZE targets less often.
 +
* You gain +Hit Chance from leveling up, as well as from equipment.
 +
* There is no natural bonus to +Hit Chance.
  
=='''Damage Vulnerability'''==
+
==Grapple Chance==
* The +% Damage Vulnerability stat increases attacker damage against you.
+
* Chance on attack of applying the Grapple effect to an enemy
 +
* Once the target is Grappled, the attacker can move out of the sector and "drag" the enemy along with him
 +
* When dragged, the enemy is given a 3 second movement speed penalty
 +
* After being dragged, he Grappled effect is removed, and has to be re-applied by attacking to grapple and drag the enemy again.
 +
* Grappled status is indicated by a yellow highlight on the Android client, and a chain graphic on the iOS client.
 +
* Grappled effect can be removed by [[Black Dollar Repair]], [[Repair Drones]], and anyone using [[Technician]] [[Specials]].
 +
* [[Grappling Hook]] Specials are used for grappling.
 +
 
 +
==Grapple Resist==
 +
* Reduces the chance of being grappled by an attacker with Grapple Chance equipment
  
=='''Movement Speed'''==
+
==Movement Speed==
 
* The +Movement Speed stat will modify your speed while jumping from sector to sector.
 
* The +Movement Speed stat will modify your speed while jumping from sector to sector.
 
* The [[Hyper Drive]] item purchased with [[Black Dollars]] will reduce your jump/movement cooldown by 50%.
 
* The [[Hyper Drive]] item purchased with [[Black Dollars]] will reduce your jump/movement cooldown by 50%.
Line 49: Line 49:
 
* Lighter [[armor]] provide movement bonuses, and heavier armor gives movement penalties.
 
* Lighter [[armor]] provide movement bonuses, and heavier armor gives movement penalties.
  
=='''Stun Chance'''==
+
==Splash Damage==
 +
* A "Splash" is area damage that hits other nearby hostile targets.
 +
* You gain +Splash Chance from leveling up, as well as from equipment.
 +
* There is no natural bonus to +Splash Chance, unless you are in the Invader Wyrd ship (+5).
 +
* A successful SPLASH can come from any standard attack (HIT, GRAZE, or CRITICAL).
 +
* On a SPLASH, the damage done by your standard attack is halved, then applied to another target in the sector.
 +
* It can then SPLASH again (using the same chance to splash %), which halves the remaining damage, and applies it to another target in the sector.
 +
* It can keep splashing until it runs out of targets, damage falls below 10, or fails the splash % roll.
 +
 
 +
==Splash Damage Resist==
 +
* Having this stat on your gear reduces the damage you take from Splash Damage.
 +
 
 +
==Stun Chance==
 
* Stuns are special attacks that happen when you have items that provide the "Stun Chance" statistic
 
* Stuns are special attacks that happen when you have items that provide the "Stun Chance" statistic
 
* When a successful stun attack is made, the enemy becomes stunned and is given a movement speed and attack speed penalty equal to the attacker's Attack Speed PLUS Stun Duration bonuses from gear.
 
* When a successful stun attack is made, the enemy becomes stunned and is given a movement speed and attack speed penalty equal to the attacker's Attack Speed PLUS Stun Duration bonuses from gear.
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* [[Tractor Beam]] [[Specials]] are designed for stunning
 
* [[Tractor Beam]] [[Specials]] are designed for stunning
  
=='''Stun Duration'''==
+
==Stun Duration==
 
* This statistic further increases the duration of stun attacks
 
* This statistic further increases the duration of stun attacks
  
=='''Stun Resist'''==
+
==Stun Resist==
 
* Reduces the chance of being stunned by an attacker with Stun Chance equipment
 
* Reduces the chance of being stunned by an attacker with Stun Chance equipment
 
=='''Grapple Chance'''==
 
* Chance on attack of applying the Grapple effect to an enemy
 
* Once the target is Grappled, the attacker can move out of the sector and "drag" the enemy along with him
 
* When dragged, the enemy is given a 3 second movement speed penalty
 
* After being dragged, he Grappled effect is removed, and has to be re-applied by attacking to grapple and drag the enemy again.
 
* Grappled status is indicated by a yellow highlight on the Android client, and a chain graphic on the iOS client.
 
* Grappled effect can be removed by [[Black Dollar Repair]], [[Repair Drones]], and anyone using [[Technician]] [[Specials]].
 
* [[Grappling Hook]] Specials are used for grappling.
 
 
=='''Grapple Resist'''==
 
* Reduces the chance of being grappled by an attacker with Grapple Chance equipment
 
  
  
 
==Base Ship Stats==
 
==Base Ship Stats==
  
'''Ship Base Move Speed (MS)'''
+
'''Ship Base Move Speed (Seconds)'''
* [[Shuttle]] = 0
+
* [[Shuttle]] = 9
* [[Corvette]] = 0
+
* [[Corvette]] = 9
* [[Frigate]] = 200
+
* [[Frigate]] = 9.2
* [[Destroyer]] = 400
+
* [[Destroyer]] = 9.4
* [[Cruiser]] = 600
+
* [[Cruiser]] = 9.6
* [[Battleship]] = 800
+
* [[Battleship]] = 9.8
* [[Dreadnought]] = 1000
+
* [[Dreadnought]] = 10
* [[Titan]] = 1200
+
* [[Titan]] = 10.2
* [[Wyrd Invader]] = 1500
+
* [[Wyrd Invader]] = 10.5
* [[Flagship]] = 1500
+
* [[Flagship]] = 10.5
* [[Carrier]] = 1500
+
* [[Carrier]] = 10.5
* [[Wyrd Assassin]] = 2000
+
* [[Wyrd Assassin]] = 11
* [[Flayer]] = 2000
+
* [[Flayer]] = 11
* [[Wyrd Reaper]] = 2500
+
* [[Wyrd Reaper]] = 11.5
* [[Executioner]] = 2500
+
* [[Executioner]] = 11.5
* [[Devastator]] = 3000
+
* [[Devastator]] = 12
* [[Despoiler]] = 3500
+
* [[Despoiler]] = 12.5
* [[Annihilator]] = 4000
+
* [[Annihilator]] = 13
* [[Wyrd Terminus]] = 3000
+
* [[Wyrd Terminus]] = 12
  
 
'''Ship Base Evasion Rating'''
 
'''Ship Base Evasion Rating'''
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* Flayer = 12
 
* Flayer = 12
 
* Wyrd Reaper = 13
 
* Wyrd Reaper = 13
* Executioner = 14
+
* Executioner = 13
* Devastator = 15
+
* Devastator = 14
 
* Despoiler = 16
 
* Despoiler = 16
* Annihilator = 17
+
* Annihilator = 18
 
* Wyrd Terminus = 19
 
* Wyrd Terminus = 19

Revision as of 19:22, 7 September 2013

Critical Chance

  • A "Critical Hit" is a lucky or well-placed attack, and does significantly more damage than a normal hit.
  • You gain "Critical Chance" from leveling up, as well as from equipment.
  • CRITICAL will double your MINIMUM DAMAGE before the damage roll. If damage range is 100-200, and you score a critical hit, your damage range becomes 200-400.

Critical Damage Bonus

  • Some items have "Critical Damage" bonuses, which increases the damage multiplier of Critical Hits.

Critical Damage Resist

  • Having this stat on your gear reduces the chance you will be hit by critical hits.

Damage Bonus

  • The +% Damage stat increases your raw damage output.
  • The +% Damage bonus is applied to MINIMUM DAMAGE. If your damage range is 100-200, and you get +10% Damage Bonus from some item, your damage range becomes 110-220.

Damage Vulnerability

  • The +% Damage Vulnerability stat increases attacker damage against you.

Evasion Chance

  • The +Evasion Chance stat increases your ability to dodge attacks.
  • +Evasion Chance is tested against a random roll of your attacker's +Hit Chance PLUS 100.
  • +Evasion Chance will make attacks against you MISS and GRAZE more often.
  • Smaller ships have more Evasion naturally.
  • GRAZE will half MINIMUM DAMAGE before the damage roll. If damage range is 100-200 and you graze, your damage roll becomes 50-100.

Hit Chance

  • The +Hit Chance stat increases your ability to hit evasive targets.
  • A random roll of +Hit Chance PLUS 100 is tested against your target's +Evasion Chance.
  • +Hit Chance stat will make you MISS and GRAZE targets less often.
  • You gain +Hit Chance from leveling up, as well as from equipment.
  • There is no natural bonus to +Hit Chance.

Grapple Chance

  • Chance on attack of applying the Grapple effect to an enemy
  • Once the target is Grappled, the attacker can move out of the sector and "drag" the enemy along with him
  • When dragged, the enemy is given a 3 second movement speed penalty
  • After being dragged, he Grappled effect is removed, and has to be re-applied by attacking to grapple and drag the enemy again.
  • Grappled status is indicated by a yellow highlight on the Android client, and a chain graphic on the iOS client.
  • Grappled effect can be removed by Black Dollar Repair, Repair Drones, and anyone using Technician Specials.
  • Grappling Hook Specials are used for grappling.

Grapple Resist

  • Reduces the chance of being grappled by an attacker with Grapple Chance equipment

Movement Speed

  • The +Movement Speed stat will modify your speed while jumping from sector to sector.
  • The Hyper Drive item purchased with Black Dollars will reduce your jump/movement cooldown by 50%.
  • Larger ships naturally move more slowly.
  • Lighter armor provide movement bonuses, and heavier armor gives movement penalties.

Splash Damage

  • A "Splash" is area damage that hits other nearby hostile targets.
  • You gain +Splash Chance from leveling up, as well as from equipment.
  • There is no natural bonus to +Splash Chance, unless you are in the Invader Wyrd ship (+5).
  • A successful SPLASH can come from any standard attack (HIT, GRAZE, or CRITICAL).
  • On a SPLASH, the damage done by your standard attack is halved, then applied to another target in the sector.
  • It can then SPLASH again (using the same chance to splash %), which halves the remaining damage, and applies it to another target in the sector.
  • It can keep splashing until it runs out of targets, damage falls below 10, or fails the splash % roll.

Splash Damage Resist

  • Having this stat on your gear reduces the damage you take from Splash Damage.

Stun Chance

  • Stuns are special attacks that happen when you have items that provide the "Stun Chance" statistic
  • When a successful stun attack is made, the enemy becomes stunned and is given a movement speed and attack speed penalty equal to the attacker's Attack Speed PLUS Stun Duration bonuses from gear.
  • Stun attacks do not stack, only one stun effect can be applied to an enemy at a time.
  • Once stun wears off, it can be reapplied by another successful stun attack.
  • Tractor Beam Specials are designed for stunning

Stun Duration

  • This statistic further increases the duration of stun attacks

Stun Resist

  • Reduces the chance of being stunned by an attacker with Stun Chance equipment


Base Ship Stats

Ship Base Move Speed (Seconds)

Ship Base Evasion Rating

  • Shuttle = 22
  • Corvette = 20
  • Frigate = 18
  • Destroyer = 16
  • Cruiser = 14
  • Battleship = 12
  • Dreadnought = 10
  • Titan = 8
  • Wyrd Invader = 6
  • Flagship = 6
  • Carrier = 6
  • Wyrd Assassin = 4
  • Flayer = 4
  • Wyrd Reaper = 2
  • Executioner = 2
  • Devastator = 1
  • Despoiler = 0.5
  • Annihilator = 0
  • Wyrd Terminus = 0

Ship EquipPoints

  • Shuttle = 3
  • Corvette = 4
  • Frigate = 5
  • Destroyer = 6
  • Cruiser = 7
  • Battleship = 8
  • Dreadnought = 9
  • Titan = 10
  • Wyrd Invader = 11
  • Flagship = 11
  • Carrier = 11
  • Wyrd Assassin = 12
  • Flayer = 12
  • Wyrd Reaper = 13
  • Executioner = 13
  • Devastator = 14
  • Despoiler = 16
  • Annihilator = 18
  • Wyrd Terminus = 19