Stats and Abilities

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Revision as of 09:04, 29 January 2014 by Ozymandias (Talk | contribs)

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Your character's attributes will change as your Level increases, use different Ships, equip different Items, and as your Corporation enables and disables its Garrison Technology. This is a list of the attributes of your character.

  • Damage Range - The Range of Damage your weapon will inflict on an enemy
  • Weapon Cooldown - The length of time after your weapon is fired before it can be fired again
  • Hit Chance - The likelihood that your weapon's attack will inflict Damage on your target
  • Damage Modifier - A percentage increase in the Damage inflicted by your weapon
  • Critical Damage Modifier - A percentage increase in the Critical Damage inflicted by your weapon
  • Critical Chance - The likelihood that your weapon's attack will result in a Critical hit
  • Splash Chance - The likelihood that your weapon's attack will inflict damage against a secondary target via Splash
  • Grapple Chance - The likelihood that your attack will Grapple your target
  • Stun Chance - The likelihood that your attack will Stun your target
  • Stun Duration Bonus - An increase to the length of time your attack will Stun its target, if successful
  • Maximum Hull - The highest amount of health your ship can have
  • Evasion - The likelihood that an attack will miss your ship.
  • Damage Reduction - A percentage decrease in the amount of Damage your ship will incur
  • Damage Vulnerability - A percentage increase in the amount of Damage your ship will incur
  • Metal Hull Repair Modifier - A percentage increase in the amount of health restored by one Metal
  • Critical Resist - The likelihood that an attack against you will not result in a Critical hit
  • Splash Resist - The likelihood that your ship will avoid Splash Damage
  • Grapple Resist - The likelihood that your ship will avoid being Grappled
  • Stun Resist - The likelihood that your ship will avoid being Stunned
  • XP Gain Modifier - A percentage increase/decrease to the amount of XP Gained for certain events
  • Movement Cooldown - The length of time after your ship Jumps from one Sector to a connected Sector before you can jump to another connected Sector
  • Harvest Speed - The length of time after your ship harvests an Asteroid before you can harvest another Asteroid
  • Harvest Capacity - The amount of resources a harvester can extract from an asteroid per tap/click.
  • Resource Capacity - The amount of each Resource your ship can hold