Difference between revisions of "Weapon Cooldown"

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(Created page with "=Weapon Cooldown= Weapon Cooldown is the time after a weapon fires before it can be fired again. This value is set by the type of Weapon equipped. Weapons with a shorter...")
 
 
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=Weapon Cooldown=
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[[file:screamer.png|thumb|A Screamer Weapon with a 3 Seconds attack cooldown]]
 
Weapon Cooldown is the time after a weapon fires before it can be fired again.  This value is set by the type of [[Weapon]] equipped.  Weapons with a shorter Weapon Cooldown have a lower [[Damage Range]] than Weapons with a longer Weapon Cooldown.
 
Weapon Cooldown is the time after a weapon fires before it can be fired again.  This value is set by the type of [[Weapon]] equipped.  Weapons with a shorter Weapon Cooldown have a lower [[Damage Range]] than Weapons with a longer Weapon Cooldown.
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* [[NPC]]s have a Weapon Cooldown ranging from 5 seconds to 13 seconds
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* Players have a Weapon Cooldown ranging from 3 seconds to 20 seconds, depending upon the type of Weapon equipped.
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* If a player or NPC misses a shot, its Weapon Cooldown is reduced by its [[Hit Chance]].
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* Weapon Cooldown can be affected by [[Stun]]

Latest revision as of 15:51, 6 November 2014

A Screamer Weapon with a 3 Seconds attack cooldown

Weapon Cooldown is the time after a weapon fires before it can be fired again. This value is set by the type of Weapon equipped. Weapons with a shorter Weapon Cooldown have a lower Damage Range than Weapons with a longer Weapon Cooldown.

  • NPCs have a Weapon Cooldown ranging from 5 seconds to 13 seconds
  • Players have a Weapon Cooldown ranging from 3 seconds to 20 seconds, depending upon the type of Weapon equipped.
  • If a player or NPC misses a shot, its Weapon Cooldown is reduced by its Hit Chance.
  • Weapon Cooldown can be affected by Stun