From The Infinite Black Wiki
Revision as of 19:11, 3 December 2013 by Amcilla (Talk | contribs) (Rift Weapons)

Jump to: navigation, search

Weapons Introduction

Weapons are the main offensive Item type available in The Infinite Black. Obtaining a good weapon is necessary for killing enemies efficiently. However, in most situations, it would be unwise to sacrifice defensive capabilities for raw offensive power. Obtaining a balance between weapon, armor, and storage size is important.

Weapons deal damage, plain and simple. Weapon damage is determined by its rank (size) and Rarity. The larger and more rare a weapon is, the more damage it deals.

All weapons of the same rank do the same amount of base damage per second (DPS), regardless of their attack speed and rarity. Rarity greatly affects bonuses and should not be ignored.

  • Example: a common Wyrd Screamer X with a 3-second attack time deals as much base DPS as an ultimate Pulverizer X with a 17-second attack time.
  • Base DPS = Rank + 10
    • Minimum damage = 2/3 * (Rank + 10) * Weapon Cooldown
    • Example 1: Minimum Base Damage for Wyrd Screamer X = 2/3 * 20 * 3 = 40 damage / 3s = 13.33 DPS
    • Example 2: Minimum Base Damage for Pulverizer X = 2/3 * 20 * 17 = 226 damage / 17s = 13.33 DPS

Weapon choice largely boils down to personal preference and availability. However, there are some general recommendations:

  • Some players prefer large and slow weapons in PvP to perform large critical hits against enemy players.
  • Players with Grappling Hook and Tractor Beam Specials prefer faster weapons.
  • Higher-level players get more benefits from faster weapons due to accumulated +damage bonuses.
  • Faster weapons are more efficient for killing weaker NPCs, especially in Grey sectors.

There are currently 72 weapons in The Infinite Black.

  • Each NPC faction has 18 weapons
  • Weapons have 3-20 second attack speeds.
  • There is a wide variety of weapons available, with different secondary stats and abilities.
  • Each faction has its own themes.

Weapons can be upgraded with Item Engineering.

A full database of Weapons can be accessed through the Web Tools site.

Human/Pirate Weapons

Human/Pirate faction weapons have a lot of variety, but primarily specialize in Hit, Crit, and Evasion bonuses. Many human weapons also unlock +Damage% bonuses at higher rarities, making them powerful weapons for advanced players.

These items can be obtained through:

Heteroclite Weapons

Heteroclite faction weapons are very unique. These weapons specialize in +Metal Repair bonuses, hull capacity bonuses, and some provide extra resource capacity. Heteroclite weapons can also have +XP% bonuses, and are the only weapons with Stun Resist and Grapple Resist. Heteroclite weapons are designed for players who enjoy playing a support role, but they can also be very useful for solo players.

These items can be obtained through:

Wyrd Weapons

Wyrd faction weapons specializes in doing Splash damage, performing critical hits, and doing larger critical hits. Some Wyrd weapons can do stun attacks and grapple attacks. Several Wyrd weapons get +Damage% bonuses at higher rarity. Wyrd weapons are for players who like to see big numbers, and who like to take advantage of the usefulness of Splash damage when fighting groups of players or NPCs.

These items can be obtained through:

Rift Weapons

Rift Faction weapons specialize in mobility and efficiency. All Rift weapons have a movement speed bonus based on the item's rarity. Some Rift weapons have +1 EquipPoints. All Rift weapons provide either a Critical Hit chance bonus or Critical Damage bonus. Rift weapons can also have a +Hit bonus or a +Damage% bonus. Many Rift weapons have a chance to stun.

These items can be obtained through: