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The Spellcast

Developer Posts

“Corporation color schemes have been coded for a long time, and the server already supports it. Getting it implemented on the client is planned, but bug fixes and basic usability have always taken a priority, so it's just never happened. We've been talking about a major client overhaul (or even ground-up rebuild) all year. We know so much more about the Unity game engine now than we used to -- There are hundreds of things we'd do better. I can't give any solid information at the moment: The direction Spellbook takes is going to hinge heavily on the success of TIB Steam release, and Heroes of Dire. We need to hire more developers who can help with this stuff, but we can't without revenue to support them. It's a frustrating situation where we need more people to improve things, but need to improve things to hire more people.”