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Today! Sept 17, 2016
“This isn't about new players, although it certainly would benefit them. Currently there is no reason to use smaller ships. They're effectively worthless once you upgrade. I want to make them useful, especially for veteran players. The only argument against it seems to be that it would make small ships useful... which was the point...”
“That is an elaborate, expensive, lucky, very slow, and narrow condition. Your awesome and expensive shuttle is going to be two-shot by other small ships, which is the point of this: Small ships will have strategic value. Bringing a mix of ships and picking the correct target is important. The 5% / -5% damage was an off-the-cuff number. I haven't given it any serious consideration yet, but likely the values would start lower and change based on playtesting, or have diminishing returns on the extreme values.”
“It's a really interesting idea. I'll investigate what it would take to do something like this. On a more fundamental level, what if small ships received significant defenses and attack bonuses versus large ships, Garrisons, and Defense Platforms? Sort of the "X-Wing versus Star Destroyer" concept, where they're very hard for the large ship to hit, but can do significant damage. Potentially a fleet of many small ships would be able to defeat an equal number of very large ships, so fleets would need to bring a contingent of smaller ships to counter other small ships. Just to throw out example numbers, each point of difference in base Equip Points would give an attacker 5% damage and a defender -5% damage reduction. So a Shuttle would take -80% damage from a Wyrd Terminus while inflicting 80% damage against it.”