End-Game Challenge Tweaks
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Today! Sept 17, 2016
Use :COMBAT in chat!
“A month ago people were outraged that it was impossible to defend a Garrison, and said the game was permanently broken forever. No garrison or strike mechanics changed since then. I'm not convinced anything is "impossible" and worry that extreme hyperbole in community feedback will damage game balance. If players want to give reasonable feedback that doesn't involve CAPLOCKS or EVERYTHING IS BAD, I'd love to read it.”
“As I said: There has been no change. I have no reason to tell you something other than the truth. If it were changed, I would put it in the patch notes, edit the wiki, and tell you about it. There is no conspiracy or mystery for you to solve. It is the EXACT SAME FORMULA that has been executing for the last 3.5 years. I just verified this in source code control. There is no "if player is LightSide, do this, else do that" in the code, and the laws of physics are not warping around you to generate different results from anyone else. Random is random, and no dice roll effects any other dice roll. Please see this article for more information on the Gambler's Fallacy: ...the mistaken belief that, if something happens more frequently than normal during some period, it will happen less frequently in the future, or that, if something happens less frequently than normal during some period, it will happen more frequently in the future... https://en.wikipedia.org/wiki/Gambler's_fallacy”
“- Orian has been working on TIB infrastructure for the past 4 weeks. - Megaweapon has been working on new TIB server deployment for the last 1.5 weeks. - Our two moderators are in TIB every day. - I work on TIB 3 to 4 hours a day. So... 89% of our team's work day is entirely dedicated to TIB. Not everything we're doing is obvious to you, and most of our time is dedicated to working on TIB. Your definition of "neglect" is flawed.”