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Open testing starts next week!
Today! Sept 17, 2016
“Nobody has ever complained that they don't have ascension, guild, relic, and win streak bonuses! They don't pick the optimal gear and just wear whatever random crap which gets assigned. They also behave in a predictable way that lets you game them. All of that aside... Almost every game in history has enemies with different skills and abilities than the player. I'm not exactly blazing a new trail here. This is like being upset because Super Mario's Bowser could throw fireballs, jump twice as high, and didn't have to eat mushrooms too. It's supposed to be a puzzle. The challenge is greater because it has different rules from standard gameplay.”
“NPC damage was reduced again, and durability loss was cut by half. I don't really understand what drives people to want to play an easy game and not be challenged. There's already Farmville and Fruit Ninja for that experience, but I guess we can go that direction too. Seems boring and pointless, in my opinion.”