Crowd funding now!
Big bonus for new players!
Free Gift: Huppo Warrior!
Live Next Update!
Less Grind = More Time!
Windows, Mac, Linux, iOS, Android!
Bonus Heroic Fighters!
Achievements, Badges, Trading Cards, and more!
Open testing starts next week!
Today! Sept 17, 2016
“I already responded to this in another thread: https://www.spellbook.com/forum/?cat=3&scat=11&tid=3957&p=1#40544_3957 As I said there, everyone will need to be patient with me. I'm trying my best to make a lot of people happy, and they all demand something different. Infinite Black players went 2 years without any updates. I have to invest time into our other games, but clearly I continue to update and support everything. It's no different with Heroes of Dire -- All features and everything we've talked about will be implemented as soon as possible. We have something exciting coming up in the Dire universe that I'll announce soon. Most of the team is wrapping up their TIBX work in a few weeks. We've got big plans for what's next, and it's Dire related.”
“I really like the friendly control system, particularly if a team member disconnects mid-fight. I agree we could significantly improve co-op play. The game was designed more with solo players in mind as that was a complaint in The Infinite Black, but it does take away from the multi-player fun. What would you guys like to see? Keep in mind it needs to not benefit someone using alt accounts more than actual multi-player.”
“I'll see what we can figure out. For some reason some distros of Linux have odd loading problems. There's a full screen window loading bug. You can try editing ~/.config/unity3d/Spellbook/Heroes of Dire/prefs and changing 1 to 0 in the following line: <pref name="Screenmanager Is Fullscreen mode" type="int">1</pref>”